
MoDBear
Joined: Apr 13, 2009
Campers beware of bear
|
Posted: Apr 13, 2009 08:45 PM
Msg. 1 of 10
How do I put a Jpeg or any other kind of picture file in to a map. I don't know if anyone has already asked this or not, if so can you either send me the link to that page or just say the same thing. Thanks
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 13, 2009 09:03 PM
Msg. 2 of 10
1) Convert to a .tif 2) Run through tool 3) Add bitmap to object 4) Put object into scenario 5) Compile scenario
|
|
|

MoDBear
Joined: Apr 13, 2009
Campers beware of bear
|
Posted: Apr 13, 2009 10:19 PM
Msg. 3 of 10
thanks but could you elaborate a little more lol
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Apr 13, 2009 10:31 PM
Msg. 4 of 10
Quote: --- Original message by: MoDBear thanks but could you elaborate a little more lol You can't put a .jpg into a map. You have to convert it to a .TIF format, run it through Tool, and put that bitmap onto an object, be it a scenery tag, a level, whatever... Then put that object in your scenario, and compile that into your map. If you really want details, and you don't know if someone asked or not, use the "Search" button up there between "Home" and "Profile"... And check the HEK Tutorial guide. http://nikon.bungie.org/misc/hek_tutorial/
|
|
|

MoDBear
Joined: Apr 13, 2009
Campers beware of bear
|
Posted: Apr 14, 2009 12:25 AM
Msg. 5 of 10
I can't find anything about it in the tutorial and no one posted this before but when I meant elaborate I meant like what programs for each step lol and what buttons sorry
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Apr 14, 2009 07:55 AM
Msg. 6 of 10
Quote: --- Original message by: MoDBear I can't find anything about it in the tutorial and no one posted this before but when I meant elaborate I meant like what programs for each step lol and what buttons sorry Understandable. I'll try to explain it as best I can then. Alright... You can use basic little "Microsoft Paint". Open your image in that, then click File > Save As... There's a drop-down menu where you can choose what to save it as: .bmp, .jpg, .gif, .png, and .TIF. Select that, and navigate to C:\Program Files\Microsoft Games\Halo Custom Edition\data\levels\(yourmapname)\bitmaps ##you'll have to create this folder## and save it there. Once it's saved, run "cmd.exe" from your Halo CE root directory, and type in tool bitmaps levels\(yourmapname)\bitmaps. This will compress the .TIF file, into a .bitmap in your Tags folder. Now create a shader: open Guerilla, File > New [shader_environment]. Change the material type to whatever you want, i.e., stone, dirt, metal, etc. I quite like the sound of melee'ing Concrete with the pistol, so I suggest that. Scroll down to diffuse properties, and click the ... next to base map, and find your bitmap. Once you've selected that, just click File > Save As, and navigate to C:\Program Files\Microsoft Games\Halo Custom Edition\tags\levels\(yourmapname)\shaders ##again, create this## and save it as the same name as the bitmap. Now, you have to actually make the map yourself in order to get your picture to work right in it, or make a scenery file. You'll need 3DS Max or GMax to do that, but you can make just a small flat rectangle somewhere in your map, up against a wall, and texture all the back faces of it with a simple metal or wood or something, and texture the front of it with your .TIF file. When you eventually compile your map into a .jms, and go through the process of making your map, you already have the shader and bitmap made for that picture, if you followed my steps... The only other way to get it in your map, is to make a scenery file; someone else will have to explain how to do that, because I avoid scenery tags at all costs.
|
|
|

MF Boom
Joined: Mar 5, 2007
I am the bone of my sword...
|
Posted: Apr 14, 2009 11:30 AM
Msg. 7 of 10
Break up the word. "your" "map" "name". You have to create the folders, as I said...
I explained it as best I could; your best bet is again, to look for tutorials. Try the Search feature at the Halo CE Maps section, or look through TheGhost's tutorial section...
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Apr 14, 2009 11:37 AM
Msg. 8 of 10
Ok. Let's take this as slow as we can. Can you make a map?
|
|
|

Wolf_
Joined: May 16, 2006
|
Posted: Apr 14, 2009 03:04 PM
Msg. 9 of 10
You could place it in 3ds max aswell...
|
|
|

BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
|
Posted: Apr 14, 2009 08:05 PM
Msg. 10 of 10
Quote: --- Original message by: Wolf_ You could place it in 3ds max aswell... that's where it usually starts yes make a cube or something nicer, and after unwrapping it, slapping the pic on, and exporting it to a jms, compile it with tool, make some shaders and compile the bitmap, make a scenery tag and place it in your map, you're done. can't elaborate more about it, it's just as simple as that and at the end... you get this: now that wasn't that hard, was it? ofcourse, you need to know the basics of map making to do this Edited by BeachParty clan on Apr 14, 2009 at 08:13 PM
|
|
|
| |
|
|
 |
|