
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 12, 2009 05:58 PM
Msg. 1 of 7
That one program that can rip from Halo 2. I want to get the Arbiter FP model. I heard it can rip rigged models also. Is that true? And how can I get the ripped model into Max 9?
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Apr 14, 2009 08:19 AM
Msg. 2 of 7
You mean eschaton?Thats for halo 1 Edited by jacknme on Apr 14, 2009 at 08:20 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 20, 2009 11:03 PM
Msg. 3 of 7
I know there was a program that can rip rigged models from Halo 2. I just can't remember the name.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Apr 23, 2009 06:47 AM
Msg. 4 of 7
you can, with ADI, well only with the bones it's unrigged, but i never used it because i always need the h1 bone structure...
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Apr 23, 2009 06:48 AM
Msg. 5 of 7
Quote: --- Original message by: UnevenElefant5 I know there was a program that can rip rigged models from Halo 2. I just can't remember the name. Entity, but only halo 2 xbox of course.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Apr 24, 2009 03:28 AM
Msg. 6 of 7
Quote: --- Original message by: jacknmeQuote: --- Original message by: UnevenElefant5 I know there was a program that can rip rigged models from Halo 2. I just can't remember the name. Entity, but only halo 2 xbox of course. almost correct, except you only end up with the mesh files, not the bones, and ADI got a checkbox to tick to also extract bone coordinates or so
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 24, 2009 05:04 AM
Msg. 7 of 7
rigged without bones? Meaning it defines sphere primatives instead of bones? Export a gbxmodel with that, then re-import from gbx with the import as bones option, if bones you need if that's what you meant
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