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Author Topic: Estachalon (however you spell it) (7 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 12, 2009 05:58 PM    Msg. 1 of 7       
That one program that can rip from Halo 2. I want to get the Arbiter FP model. I heard it can rip rigged models also. Is that true? And how can I get the ripped model into Max 9?


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Apr 14, 2009 08:19 AM    Msg. 2 of 7       
You mean eschaton?Thats for halo 1
Edited by jacknme on Apr 14, 2009 at 08:20 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 20, 2009 11:03 PM    Msg. 3 of 7       
I know there was a program that can rip rigged models from Halo 2. I just can't remember the name.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Apr 23, 2009 06:47 AM    Msg. 4 of 7       
you can, with ADI, well only with the bones it's unrigged, but i never used it because i always need the h1 bone structure...


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Apr 23, 2009 06:48 AM    Msg. 5 of 7       
Quote: --- Original message by: UnevenElefant5
I know there was a program that can rip rigged models from Halo 2. I just can't remember the name.

Entity, but only halo 2 xbox of course.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Apr 24, 2009 03:28 AM    Msg. 6 of 7       
Quote: --- Original message by: jacknme
Quote: --- Original message by: UnevenElefant5
I know there was a program that can rip rigged models from Halo 2. I just can't remember the name.

Entity, but only halo 2 xbox of course.

almost correct, except you only end up with the mesh files, not the bones, and ADI got a checkbox to tick to also extract bone coordinates or so


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 24, 2009 05:04 AM    Msg. 7 of 7       
rigged without bones? Meaning it defines sphere primatives instead of bones? Export a gbxmodel with that, then re-import from gbx with the import as bones option, if bones you need
if that's what you meant

 

 
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