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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Unable to structure map.

Author Topic: Unable to structure map. (13 messages, Page 1 of 1)
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MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 11, 2009 10:03 PM    Msg. 1 of 13       
Okay, this is unusual. I've fixed every error I've run into. "Couldn't update edge", "open edge", "z buffered triangles", "coplanar edges", "degenerate triangles"... And yet, every time I try to compile, it gets through every part of building/reducing collision geometry/bsp, building portals, building render geometry, building subclusters... And then it says this:

couldn't allocate final cluster mirror


What in the hell does this mean? And how do I compile my map? D:


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 11, 2009 10:42 PM    Msg. 2 of 13       
I am guessing that you have dynamic mirrors in the shaders.
Remove them.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 12, 2009 06:48 AM    Msg. 3 of 13       
Quote: --- Original message by: Maniac1000
I am guessing that you have dynamic mirrors in the shaders.
Remove them.


... Then how do I put the glass in my map? Every tutorial I read says that the glass needs to be a dynamic mirror.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 12, 2009 02:53 PM    Msg. 4 of 13       
You can have glass, just not dynamic glass.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 12, 2009 03:04 PM    Msg. 5 of 13       
Quote: --- Original message by: chrisk123999
You can have glass, just not dynamic glass.


Yeah. I had just figured that out not more than 5 minutes ago really... I don't know what the difference is exactly, but the tutorials for glass on here say to use Dynamic Mirror... I changed it back to bump cubemap or wtfever, and it worked just fine, and it looks good enough for what I wanted; I only need to fix the scaling on them though. I need to get the edges of the window opening as close to the edges of the glass as possible, without overlapping.

I do wonder though why it worked for the people in the tutorials, but not for me. Oh well.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 12, 2009 06:13 PM    Msg. 6 of 13       
The difference between dynamic glass and normal glass is that dynamic glass reflects what's actually in front of it.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 12, 2009 08:17 PM    Msg. 7 of 13       
Quote: --- Original message by: chrisk123999
The difference between dynamic glass and normal glass is that dynamic glass reflects what's actually in front of it.


Well then, I may need that for a mirror, but not for glass. Eventually I do plan on making a mirror. :3


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 12, 2009 09:55 PM    Msg. 8 of 13       
you can have dynamic mirrors, just not too many, and not facing each other and they must be on a flat surface too i think.
Edited by Maniac1000 on Apr 12, 2009 at 09:56 PM


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 12, 2009 10:45 PM    Msg. 9 of 13       
That error is when a dynamic reflection (not mirror, there's a difference) reflects another dynamic reflection.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Apr 13, 2009 10:08 AM    Msg. 10 of 13       
Quote: --- Original message by: Maniac1000

you can have dynamic mirrors, just not too many, and not facing each other and they must be on a flat surface too i think.
Edited by Maniac1000 on Apr 12, 2009 at 09:56 PM


Quote: --- Original message by: chrisk123999
That error is when a dynamic reflection (not mirror, there's a difference) reflects another dynamic reflection.


So, if I have an XY-Symmetrical map (meaning, a map perfect for Multi-Team; think "Wizard", or Derelict, etc.), and the bases have a glass window in the front of the building facing towards the middle of the level... That's what's causing the problem?

Whereas, I can put a mirror inside each base, facing towards the inside, just to have a mirror, and it won't cause any problems?

That actually makes sense then. Thanks for the tip~


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Apr 13, 2009 01:42 PM    Msg. 11 of 13       
If I can remember correctly, portaling will also stop it from reflecting.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 13, 2009 06:12 PM    Msg. 12 of 13       
Yes i believe thats correct Boom. I asked this question before but never got an answer but i think its the infinite loop created by facing reflections.


stennett
Joined: Dec 4, 2008


Posted: Apr 14, 2009 09:20 AM    Msg. 13 of 13       
yeah if you have an infinite loop of reflections, tool hates you.

 

 
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