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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »putting battle music into a map

Author Topic: putting battle music into a map (5 messages, Page 1 of 1)
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viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: Apr 3, 2009 01:46 PM    Msg. 1 of 5       
i want to take some of the battlemusic from the halo singleplayer maps and put them into a map im making... i just cant figure out where to put the 3 files for the song


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Apr 3, 2009 03:49 PM    Msg. 2 of 5       
Three different files...I dunno. If you could put them into one file, it would be best. Like one sound_looping.

Anywho, for music (Assuming this is mp) you could have continuous music using this script:

(script continuous music
(sound_looping_start "directory of sound file in quotes" none 1 )
)

I'm fairly certain that would work.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Apr 3, 2009 07:55 PM    Msg. 3 of 5       
^ Make that a startup script, and it'll work right. If it's a continuous script, it might not even start playing because it's constantly being told to start.
Edited by Me KS on Apr 3, 2009 at 07:55 PM


viperfast1992
Joined: Jan 20, 2009

(DTS) Death Through the Shadows


Posted: Apr 3, 2009 10:19 PM    Msg. 4 of 5       
its 3 small files for the battle music in halo, in sound, loop sound, and out sound. i want to play all of those as a loop as if it were in a singleplayer level. does this make it easier


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Apr 4, 2009 02:43 AM    Msg. 5 of 5       
Quote: --- Original message by: viperfast1992
its 3 small files for the battle music in halo, in sound, loop sound, and out sound. i want to play all of those as a loop as if it were in a singleplayer level. does this make it easier


I'll make you a .sound_looping, just send the sound files to my xfire: sabrethelion.

 

 
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