
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Mar 31, 2009 06:29 PM
Msg. 1 of 6
My materials are correct. It's at (0, 0, 0), and its about 14k triangles. All I did, was add a part to my original mode. It's connected corectly, I exported using the exporter, not the script. The frame is close, it's pretty much the same size. Anyon who helps me get this in game gets the beta of the Flood Campaign map I'm doing :O
Josh: Lookin sexy :) Lodex: Textures will make it look even better.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 31, 2009 07:07 PM
Msg. 2 of 6
It's gotta be the 14k tri's. Try optimizing it a little.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Mar 31, 2009 07:12 PM
Msg. 3 of 6
Eh, not gonna happen.. Involves this-  this-  and this-  I'll ask the community.. Should I have someone portal the map?
|
|
|

MissingSpartan7
Joined: Feb 19, 2009
I abandoned this forum a long time ago...
|
Posted: Apr 3, 2009 03:28 AM
Msg. 4 of 6
so 3ds crashes when you export, i had a similar problem
try deleting all materials and re-exporting or export to .3ds without textures and then re-import ...is it linked to a node?
anyway, hope you get it working soon
|
|
|

Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
|
Posted: Apr 3, 2009 03:40 AM
Msg. 5 of 6
If you're using blitz, use bluestreak, and vice versa. Even chimp if you're desperate. Normally works for me, I'm still not sure why it happens.
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Apr 3, 2009 01:18 PM
Msg. 6 of 6
Fixed it. Sorry for being so late here. It was max. I use 7. I tried 9, which shouldn't be able to work. But I used the script jms exporter, took about 10 minutes, but it exports.
|
|
|