
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 29, 2009 10:21 PM
Msg. 1 of 3
WTH IS THIS-
building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... EAX: 0xFFFFFFFE EBX: 0x00000401 ECX: 0x0012EFE0 EDX: 0x000002CC EDI: 0x0012EFE0 ESI: 0x00000000 EBP: 0x0012EEB8 ESP: 0x0012EEA8 EIP: 0x7C90E4F4, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collision_bsp.c,#1433: dividing_e dge->vertex_indices[1]==NONE
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Mar 29, 2009 10:44 PM
Msg. 2 of 3
Ce don't like your model.
You probably have an area with weird vertex placement. Look around for that. It's with your collision, so it'd be a collision related issue. What would cause the collision to go aloof?
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Advancebo
Joined: Jan 14, 2008
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Posted: Mar 29, 2009 10:46 PM
Msg. 3 of 3
Hope this works
Advancebo: sometimes Advancebo: there are polys and faces Advancebo: in the area Advancebo: where an edge is Advancebo: like Advancebo: its small to fit in the edge Advancebo: but it comes with no errors Advancebo: since its not open or overlapping Dr. Colonel Unholy III: like Dr. Colonel Unholy III: if Dr. Colonel Unholy III: you target welded Dr. Colonel Unholy III: lots of thinjgs Advancebo: ya Dr. Colonel Unholy III: damn Dr. Colonel Unholy III: k Advancebo: sometimes target weld doesnt delete the faces going away Advancebo: it keeps it bunched up Dr. Colonel Unholy III: ya Dr. Colonel Unholy III: k
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