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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »radiosity error: degenerate triangle [or triangle with bad uvs](c blue

Author Topic: radiosity error: degenerate triangle [or triangle with bad uvs](c blue (2 messages, Page 1 of 1)
Moderators: Dennis

Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 29, 2009 11:22 AM    Msg. 1 of 2       
This is supposed to be fix when I convert to mesh, and weld verteces to low number. When I compile my scenerio and collision bsp, I have no errors except for nearly coplanars, which can be compiled. When I do the lightmaps, tool lightmaps levels\two\two two 0 0.9, I get this message:

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\two\t
wo two 0 0.9
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for two of levels\two\two, and i'll stop whe
n red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\two\two have no background sound or
sound environment.
start levels\two\two
radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in err
or geometry)
failed levels\two\two
done

This happened to me on my last forerunner structure. I never got that to work either. I'm frustrated..


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 29, 2009 04:01 PM    Msg. 2 of 2       
I told you how to fix this im sure. Read over our chat log again.
Import Debug.wrl and re uvw the blue parts.

 

 
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