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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »radiosity error: degenerate triangle [or triangle with bad uvs](c blu)

Author Topic: radiosity error: degenerate triangle [or triangle with bad uvs](c blu) (3 messages, Page 1 of 1)
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Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 29, 2009 11:19 AM    Msg. 1 of 3       
This is supposed to be fix when I convert to mesh, and weld verteces to low number. When I compile my scenerio and collision bsp, I have no errors except for nearly coplanars, which can be compiled. When I do the lightmaps, tool lightmaps levels\two\two two 0 0.9, I get this message:

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\two\t
wo two 0 0.9
Couldn't read map file './toolbeta.map'
i'm going to render debug lightmaps for two of levels\two\two, and i'll stop whe
n red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\two\two have no background sound or
sound environment.
start levels\two\two
radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in err
or geometry)
failed levels\two\two
done

This happened to me on my last forerunner structure. I never got that to work either. I'm frustrated..


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Mar 29, 2009 11:43 AM    Msg. 2 of 3       
The error pretty much sums it up. You have bad uvs somehwere on your model. Import debug.wrl and it should show you where those bad uvs are with blue faces.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 29, 2009 11:55 AM    Msg. 3 of 3       
fixed it.

 

 
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