
Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 29, 2009 11:19 AM
Msg. 1 of 3
This is supposed to be fix when I convert to mesh, and weld verteces to low number. When I compile my scenerio and collision bsp, I have no errors except for nearly coplanars, which can be compiled. When I do the lightmaps, tool lightmaps levels\two\two two 0 0.9, I get this message:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\two\t wo two 0 0.9 Couldn't read map file './toolbeta.map' i'm going to render debug lightmaps for two of levels\two\two, and i'll stop whe n red+blue+green = 0.900000. Hit control-c now if this isn't right. WARNING: 1 clusters in structure_bsp levels\two\two have no background sound or sound environment. start levels\two\two radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in err or geometry) failed levels\two\two done
This happened to me on my last forerunner structure. I never got that to work either. I'm frustrated..
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Mar 29, 2009 11:43 AM
Msg. 2 of 3
The error pretty much sums it up. You have bad uvs somehwere on your model. Import debug.wrl and it should show you where those bad uvs are with blue faces.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 29, 2009 11:55 AM
Msg. 3 of 3
fixed it.
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