
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 28, 2009 11:03 AM
Msg. 1 of 7
Well I've been working on trying to make a custom gravity ball shocwave as true to the one in halo 2 as much as possible I think correct if im wrong but... the fist of rukt gravity ball thing is made by effects and what not doesn't actually use a model... does it??
Any who I've made some weird projectiles trying to get close but none are the big circle effect there all small just wondering if halomaps could give some advice point to the right direction???
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 28, 2009 11:22 AM
Msg. 2 of 7
If you could apply the active camo shader to a sphere shaped projectile that is shot when you swing the hammer, it would give you the effect.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Mar 28, 2009 03:45 PM
Msg. 3 of 7
Quote: --- Original message by: UnevenElefant5 If you could apply the active camo shader to a sphere shaped projectile that is shot when you swing the hammer, it would give you the effect. Thats not possible ----------------- Learn particles. it wont look active-cammoish but it will still be a sphere with electricity and stuff
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Mar 28, 2009 05:34 PM
Msg. 4 of 7
Quote: --- Original message by: _TheArbiter_Quote: --- Original message by: UnevenElefant5 If you could apply the active camo shader to a sphere shaped projectile that is shot when you swing the hammer, it would give you the effect. Thats not possible Thats one of the few things i hate about CE: no light bending effects...
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Mar 28, 2009 05:44 PM
Msg. 5 of 7
Actually it is possible, but involves having to spawn a actor variant with a biped tag.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 28, 2009 05:48 PM
Msg. 6 of 7
Quote: --- Original message by: CLS_GRUNT Actually it is possible, but involves having to spawn a actor variant with a biped tag. That's exactly what I was thinking.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 28, 2009 09:49 PM
Msg. 7 of 7
well I tried making a sphere but when I make a sphere model and use it as a projectile you can't see it does anyone have a good idea??
I liked the camo idea but I think that wouldn't work out well??
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