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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »degenerate triangles and red edges: help me?

Author Topic: degenerate triangles and red edges: help me? (4 messages, Page 1 of 1)
Moderators: Dennis

sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 27, 2009 08:03 PM    Msg. 1 of 4       
Well ive made my model (duh) and when i compiled my model into a bsp tool said this:

Quote: ### WARNING found #1 degerate triangles.
building collision geometry...
### ERROR edge #1371 is open .
### ERROR edge #1374 is open .
### ERROR edge #1885 is open .
etc.

how do I fix this? ive got the .wrl but i actually dont know on how to fix it. SOMEONE HELP ME PLEASE?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 27, 2009 08:07 PM    Msg. 2 of 4       
when you get an openedge error the very 1st thing you should do is to select all verticies in the model and weld at a value of 0.01.
see if that fixes it ( you are hoping that 2 verts are occupying the same space but are not actually joined),


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 28, 2009 12:15 AM    Msg. 3 of 4       
Quote: --- Original message by: Maniac1000
when you get an openedge error the very 1st thing you should do is to select all verticies in the model and weld at a value of 0.01.
see if that fixes it ( you are hoping that 2 verts are occupying the same space but are not actually joined),

nah sorry that didn't work. :(
any other ideas maybe? anyone else got an idea?


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 28, 2009 07:11 AM    Msg. 4 of 4       
File-> Import
Change file type to VRML and then go to your HCE root directory. Find mapname.wrl and import. Untick all 3 boxes.

That shows your open edges. Use target weld to close them, or create new faces.

 

 
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