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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »active camo

Author Topic: active camo (4 messages, Page 1 of 1)
Moderators: Dennis

lichong
Joined: Mar 3, 2009

church of rvb


Posted: Mar 25, 2009 08:38 PM    Msg. 1 of 4       
hi is their any active camouflage scripts to replace the flashlight(basically q turns on and of)


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Mar 25, 2009 09:07 PM    Msg. 2 of 4       
Yes, there is.


(script continuous Cloak
(begin
(sleep_until (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true))
(object_create cloak)
(objects_attach (unit (list_get (players) 0)) "" cloak "")
(objects_detach (unit (list_get (players) 0)) cloak)
(sleep 1650)
(sleep_until (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) false))
(sleep_until (= (unit_get_current_flashlight_state (unit (list_get (players) 0))) true))
(object_create cloak)
(objects_attach (unit (list_get (players) 0)) "" cloak "")
(objects_detach (unit (list_get (players) 0)) cloak)
(sleep 1650)
)
)


I DID NOT MAKE THIS. It was in a thread posted a while back on halomaps.

Cloak is the name of the active camo you need to have placed somewhere on the map. It doesn't have to be cloak, it can be anything you desire.

I believe 1650 is the time it takes to use the camo again. You can change that to whatever you please as well.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 25, 2009 09:20 PM    Msg. 3 of 4       
The only problem is that it says "Picked up an active camoflauge" whenever you pick it up. But a little string editing can go a long way...


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 26, 2009 03:56 AM    Msg. 4 of 4       
Remember to set the camo pwerup time to 15 seconds or so, otherwise it will last for a full 45 seconds.

 

 
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