
yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
|
Posted: Mar 25, 2009 01:06 AM
Msg. 1 of 5
Hey, I'm 100% sure my maps is fine, it will compile when i unlink the exact portals from the frame. I get this after building portals... :
03.24.09 21:59:23 tool pc 01.00.00.0609 ---------------------------------------------- 03.24.09 21:59:23 reference function: _write_to_error_file 03.24.09 21:59:23 reference address: 42ca20 03.24.09 21:59:23 Couldn't read map file './toolbeta.map' 03.24.09 21:59:29 EAX: 0x00000001 03.24.09 21:59:29 EBX: 0x04BCDE01 03.24.09 21:59:29 ECX: 0x00000000 03.24.09 21:59:29 EDX: 0x00000000 03.24.09 21:59:29 EDI: 0x0017F290 03.24.09 21:59:29 ESI: 0x00000000 03.24.09 21:59:29 EBP: 0x0017F168 03.24.09 21:59:29 ESP: 0x0017F15C 03.24.09 21:59:29 EIP: 0x77CC1626, C2 08 00 8D ????? 03.24.09 21:59:29 EXCEPTION halt in .\import_structures\build_portals.c,#616: plane_index!=bsp->planes.count
What's wrong with them?
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Mar 25, 2009 05:57 PM
Msg. 2 of 5
Try leaving the exact portals attached to the level instead of being there own object.
|
|
|

yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
|
Posted: Mar 29, 2009 11:38 PM
Msg. 3 of 5
In the tutorial they are seperate objects. is there a problem with having more than 4 verts per portal?
|
|
|

chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
|
Posted: Mar 30, 2009 08:54 PM
Msg. 4 of 5
No, but try keeping them attached. Yes it does say they are detached, but you don't have it.
|
|
|

yukonmuffin
Joined: May 10, 2007
Breakn' Stuff to look tough.
|
Posted: Mar 31, 2009 02:10 AM
Msg. 5 of 5
alright things are working now, I just moved the portals to diffrent locations, some hallways just don't whant portals. Your right about how the portals can be part of the level, but it's easyer to make them seperate for organizational purposes.
|
|
|