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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »What's the script for slow motion?

Author Topic: What's the script for slow motion? (13 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 23, 2009 08:58 PM    Msg. 1 of 13       
I know I saw it somewhere, I've searched here and on Modacity, but no luck.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Mar 23, 2009 09:01 PM    Msg. 2 of 13       
Doesn't exist, your best bet is the super speed power up that slows everything down.
disregard that, I suck cocks
Edited by CLS_GRUNT on Mar 23, 2009 at 09:02 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 23, 2009 09:03 PM    Msg. 3 of 13       
No, I got the script basically
(script continuous slowmo
(unit_get_current_flashlight_state {unit})
(game_speed 0.5)
)
but I don't know how to refer to the player. Can anyone tell me how?
Edited by UnevenElefant5 on Mar 23, 2009 at 09:04 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 23, 2009 09:09 PM    Msg. 4 of 13       
Quote: --- Original message by: CLS_GRUNT

Doesn't exist, your best bet is the super speed power up that slows everything down.
disregard that, I suck cocks
Edited by CLS_GRUNT on Mar 23, 2009 at 09:02 PM


Nice..


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 23, 2009 09:10 PM    Msg. 5 of 13       
Thanks, it worked :)
for anyone who is interested, the script is:
(script continuous slowmo
(unit (list_get (players) 0))
(unit_get_current_flashlight_state player0)
(game_speed 0.5)
)
Wait, that is lies. It doesn't turn off :\
Edited by UnevenElefant5 on Mar 23, 2009 at 09:12 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 23, 2009 09:28 PM    Msg. 6 of 13       
i finded it.
http://www.modacity.net/forums/showthread.php?t=11340&highlight=slowmo

(script continuous slowmo
(if (unit_get_current_flashlight_state (unit (list_get (players )0 ) ) )
(game_speed 0.5)
(game_speed 1)
)
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 23, 2009 10:44 PM    Msg. 7 of 13       
What? That script doesn't work. All it does is set the speed to half, and then to one immediately.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 23, 2009 10:58 PM    Msg. 8 of 13       
works for me.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Mar 24, 2009 12:07 AM    Msg. 9 of 13       
or, you could edit the globals. I did that in my map to increase speed and jumping height.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 24, 2009 12:47 AM    Msg. 10 of 13       
No, because that would just change the speed all the time. This script slows down the speed to 0.5 when the player presses Flashlight.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Mar 24, 2009 06:30 AM    Msg. 11 of 13       
rofl, why would u want to be slowed, why not speeded? <-{that not word?}


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 24, 2009 10:02 AM    Msg. 12 of 13       
What it does is constantly check the state the flashlight button. My guess is that every time 'Q' is pressed the speed of the game alternates between 0.5 or 1 instead of having the script determine which state the flashlight is in and associate a certain speed with that state.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 25, 2009 02:24 AM    Msg. 13 of 13       
Quote: --- Original message by: Gamma927
What? That script doesn't work. All it does is set the speed to half, and then to one immediately.

well then add

(sleep 1000)
(game_speed 1)

so it would wait for 10 sec and then would return to normal speed.

 

 
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