
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 23, 2009 08:58 PM
Msg. 1 of 13
I know I saw it somewhere, I've searched here and on Modacity, but no luck.
|
|
|

CLS_GRUNT
Joined: Jan 21, 2007
Old
|
Posted: Mar 23, 2009 09:01 PM
Msg. 2 of 13
Doesn't exist, your best bet is the super speed power up that slows everything down. disregard that, I suck cocks Edited by CLS_GRUNT on Mar 23, 2009 at 09:02 PM
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 23, 2009 09:03 PM
Msg. 3 of 13
No, I got the script basically (script continuous slowmo (unit_get_current_flashlight_state {unit}) (game_speed 0.5) ) but I don't know how to refer to the player. Can anyone tell me how? Edited by UnevenElefant5 on Mar 23, 2009 at 09:04 PM
|
|
|

Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
|
Posted: Mar 23, 2009 09:09 PM
Msg. 4 of 13
Quote: --- Original message by: CLS_GRUNT
Doesn't exist, your best bet is the super speed power up that slows everything down. disregard that, I suck cocks Edited by CLS_GRUNT on Mar 23, 2009 at 09:02 PM Nice..
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 23, 2009 09:10 PM
Msg. 5 of 13
Thanks, it worked :) for anyone who is interested, the script is: (script continuous slowmo (unit (list_get (players) 0)) (unit_get_current_flashlight_state player0) (game_speed 0.5) ) Wait, that is lies. It doesn't turn off :\ Edited by UnevenElefant5 on Mar 23, 2009 at 09:12 PM
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 23, 2009 09:28 PM
Msg. 6 of 13
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Mar 23, 2009 10:44 PM
Msg. 7 of 13
What? That script doesn't work. All it does is set the speed to half, and then to one immediately.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 23, 2009 10:58 PM
Msg. 8 of 13
works for me.
|
|
|

roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
|
Posted: Mar 24, 2009 12:07 AM
Msg. 9 of 13
or, you could edit the globals. I did that in my map to increase speed and jumping height.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 24, 2009 12:47 AM
Msg. 10 of 13
No, because that would just change the speed all the time. This script slows down the speed to 0.5 when the player presses Flashlight.
|
|
|

Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
|
Posted: Mar 24, 2009 06:30 AM
Msg. 11 of 13
rofl, why would u want to be slowed, why not speeded? <-{that not word?}
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Mar 24, 2009 10:02 AM
Msg. 12 of 13
What it does is constantly check the state the flashlight button. My guess is that every time 'Q' is pressed the speed of the game alternates between 0.5 or 1 instead of having the script determine which state the flashlight is in and associate a certain speed with that state.
|
|
|

sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
|
Posted: Mar 25, 2009 02:24 AM
Msg. 13 of 13
Quote: --- Original message by: Gamma927 What? That script doesn't work. All it does is set the speed to half, and then to one immediately. well then add (sleep 1000) (game_speed 1) so it would wait for 10 sec and then would return to normal speed.
|
|
|