
Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 20, 2009 05:38 PM
Msg. 1 of 7
Hey a curious question. What is the dev comand to make your biped smaller and larger?
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Mar 20, 2009 05:44 PM
Msg. 2 of 7
object_set_scale (list_get (players) 0) *size you want to scale by* *time to get to size*
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 20, 2009 11:00 PM
Msg. 3 of 7
could you give an example of what a small sized chief code would look like?
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Tuaha
Joined: Aug 1, 2008
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Posted: Mar 21, 2009 12:09 AM
Msg. 4 of 7
object_set_scale (unit (list_get (players) 0)) 1 0.1
Might won't work as it should be.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Mar 21, 2009 12:44 AM
Msg. 5 of 7
Wrong.
object_set_scale (unit (list_get (players) 0)) 0.1 1
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 21, 2009 12:42 PM
Msg. 6 of 7
tried them but nothing hapend chief stayed the same. I even checked in dev cam.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 21, 2009 12:46 PM
Msg. 7 of 7
Is this a LAN server? Are you the only player in the server? Type this: object_set_scale (unit (list_get (players) 0)) 0.1 1
If it doesn't work, try this object_set_scale (unit (list_get (players) 1)) 0.1 1
then object_set_scale (unit (list_get (players) 2)) 0.1 1
See how the number behind (players) changes? Keep changing it until you change size. In multiplayer, there can be 16 players, and we don't know which player number you are. If it was single player, then it would be definite, but it isn't, so follow the pattern. Edited by Gamma927 on Mar 21, 2009 at 12:46 PM
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