
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 20, 2009 10:03 AM
Msg. 1 of 5
Well the hammer I've been working on also with a custom cmt brute I was trying to get him to hold it with 2 hands... I gave the weapon markers in gmax {blue ball) named it brute left and right hand,then went to the gbx model of the brute and added those markers with there name the trouble is it says charecter doesnt have a head node????
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 20, 2009 01:58 PM
Msg. 2 of 5
You have to make third person animations to make him look like he's holding it with 2 hands. I have no idea how to do this tho_.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 20, 2009 02:54 PM
Msg. 3 of 5
well I made a 3rd person animation for the charecter but his left hand is just not right nut If I could just place his hand on the weapon the animation would look right..
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Mar 20, 2009 03:18 PM
Msg. 4 of 5
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 20, 2009 03:57 PM
Msg. 5 of 5
Hey thanks guys yeah I'll try that out yeah I added a marker for left hand cyborg just know to bad I tanked some of that work but yeah I'll try it and right back :)
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