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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Banshees Respawning as Damaged

Author Topic: Banshees Respawning as Damaged (5 messages, Page 1 of 1)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Mar 17, 2009 09:30 PM    Msg. 1 of 5       
For some reason, Banshees in a map I am modding are respawning battle damaged. Anyone know what the problem might be?


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Mar 17, 2009 10:14 PM    Msg. 2 of 5       
Do we know how to do scripts? I'm asking because the way out of this (aside from switching to the mp_banshee) is scripting, and I want to know if I have to instruct you on the use of scripts before giving you the script.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Mar 18, 2009 12:20 AM    Msg. 3 of 5       
I am scripting for this map. I used the Banshee tag in nowayout with no problem in respawning, but had to script vehicles due to having more than six types. Maybe this is why it worked without having to use the Banshee_mp tag.


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Mar 18, 2009 02:24 PM    Msg. 4 of 5       
OK.

Use this script:

(script static "void" banshee
(object_create_anew [whateverthenameoftheobjectis])
)

(script continuous spawnnewbanshee
(sleep_until (= (unit_get_health [banshee]) 0) 15)
(sleep 450)
(banshee)
)


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Mar 18, 2009 03:03 PM    Msg. 5 of 5       
Cool...will try tonight!

 

 
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