
nihao123456ftw
Joined: Mar 24, 2012
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Posted: Jul 19, 2012 07:55 PM
Msg. 36 of 48
You need to compile any tags that have been modified with opensauce with opensauce programs. you have to type "os_tool build-cache-file levels\test\bloodgulch\testingmap" now you are now doomed to write 3 extra characters for compiling for the rest of your life Quote: the tag 'ui\hud\hud_icon_messages' was the wrong group type ('string_list' instead of 'unicode_string_list') Problem: The .string_list file is not in the correct format. Solution: save it in the right format. Whichever format tool tells you. Here you would save it as "unicode_string_list" If you're using that string_list modifier, whether it's the e3p0 hacked version or not, it seems to swap the filetypes around when you save for some reason. That means that when you need a unicode_string_list file, save it as a normal string_list file then rename the extension to unicode_string_list afterwards Edited by nihao123456ftw on Jul 19, 2012 at 08:00 PM
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Aug 12, 2012 04:08 AM
Msg. 37 of 48
can i post this here?
07.19.12 13:22:36 a hobo pc 01.01.00.0609 ---------------------------------------------- 07.19.12 13:22:36 reference function: _write_to_error_file 07.19.12 13:22:36 reference address: 401b13 07.19.12 13:22:36 Couldn't read map file './a_hobobeta.map' 07.19.12 13:22:37 CreateDevice succeeded with refresh rate = 0 07.19.12 13:22:37 Increasing sound decompression buffer size to 1048576 bytes 07.19.12 13:22:38 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence 07.19.12 13:22:43 local player 0, weapon (0x0), deleted unexpectedly 07.19.12 13:23:27 EAX: 0x001E1644 07.19.12 13:23:27 EBX: 0xFFFFFF01 07.19.12 13:23:27 ECX: 0x001E3720 07.19.12 13:23:27 EDX: 0x000018A8 07.19.12 13:23:27 EDI: 0x0012F300 07.19.12 13:23:27 ESI: 0x00000000 07.19.12 13:23:27 EBP: 0x0012F1D8 07.19.12 13:23:27 ESP: 0x0012F1C8 07.19.12 13:23:27 EIP: 0x7C90E514, C3 8D A4 24 ????? 07.19.12 13:23:27 EXCEPTION halt in \halopc\haloce\source\cseries\profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec
any solutions? this happens when i open a scenario in hobo and sapien
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Aug 30, 2012 02:39 PM
Msg. 38 of 48
Quote: 01.08.09 17:59:24 EAX: 0x0B173668 01.08.09 17:59:24 EBX: 0x00000001 01.08.09 17:59:24 ECX: 0x06466C84 01.08.09 17:59:24 EDX: 0x00000000 01.08.09 17:59:24 EDI: 0x0012E3F8 01.08.09 17:59:24 ESI: 0x00000000 01.08.09 17:59:24 EBP: 0x0012E2D0 01.08.09 17:59:24 ESP: 0x0012E2C0 01.08.09 17:59:24 EIP: 0x7C90EB94, C3 8D A4 24 ????? 01.08.09 17:59:24 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3) Problem: Something is wrong with a .model_animation file. It is probably one you modified. Solution: Just delete the one you modified and redirect any tags referencing it to new directories. This could be caused by extracting the scorpion or monitor (343 guilty spark) tags using the HEK+. It has a known issue with these tags. I believe these tags are available on halomaps, but if not the only way to get them back is to reinstall the HEK. Make sure you back up your tags folder if you have modified default tags. An easy fix. Go into the animation file and at the very top, the "objects" section (field #0, as referenced by the exception error there), that's your issue. What the error is telling you is that the field there is set to an option that does not exist. Simply set it to one that does exist (and would cause the model to then function correctly). This works with the Scorpion, as well as any helicopter tag that is ripped. Also, in the same section, HEK+ inverts the "frame/scale" option. If it says "frame", choose scale (and vice versa), then see if it animates. Play around with it and learn the relationship between that section and the "Functions" section in the .vehicle tag, and this particular error will become very easy to deal with. There is no need to constantly re-extract the tag unless it simply cannot be opened (in which case Guerilla will throw an error, disallowing you from opening said tag). Edited by drillinstructor on Aug 31, 2012 at 07:22 PM
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ziko
Joined: Feb 26, 2011
Raw!
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Posted: Dec 15, 2012 11:24 PM
Msg. 39 of 48
I recently installed Open Sauce and in the download it included OS Sapien, OS Guerilla, OS tool and Open Sauce. When i tried to open OS Sapien it showed me the scenario files to open so I chose bloodgulch.scenario and it would not load! So i tried the same thing in Normal Sapien and the exact same problem occurred! (This problem did not occur before I installed Open Sauce)
The Debug Text
12.16.12 15:07:15 sapien pc 01.00.00.0609 ---------------------------------------------- 12.16.12 15:07:15 reference function: _write_to_error_file 12.16.12 15:07:15 reference address: 401b13 12.16.12 15:07:15 Couldn't read map file './sapienbeta.map' 12.16.12 15:07:16 CreateDevice succeeded with refresh rate = 0 12.16.12 15:07:16 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 12.16.12 15:07:16 Increasing sound decompression buffer size to 1048576 bytes 12.16.12 15:07:16 file_open('tags\cmt\hud\bitmaps\damage.bitmap') error 0x00000003 'The system cannot find the path specified. ' 12.16.12 15:07:16 couldn't open bitmap tag 'damage.bitmap'. 12.16.12 15:07:16 file_open('tags\h2\hud\bitmaps\misc\postgame_carnage_report.bitmap') error 0x00000003 'The system cannot find the path specified. ' 12.16.12 15:07:16 couldn't open bitmap tag 'postgame_carnage_report.bitmap'. 12.16.12 15:07:16 failed to load hud_globals tag 'ui\hud\default' 12.16.12 15:07:16 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 12.16.12 15:07:16 failed to load globals tag 'globals\globals' 12.16.12 15:07:16 couldn't load game globals (get new tags) 12.16.12 15:07:16 need to get the following tags: 12.16.12 15:07:16 cmt\hud\bitmaps\damage.bitmap 12.16.12 15:07:16 h2\hud\bitmaps\misc\postgame_carnage_report.bitmap 12.16.12 15:07:16 .bitmap 12.16.12 15:07:16 12.16.12 15:07:16 game_load() failed.
12.16.12 15:07:23 sapien pc 01.00.00.0609 ---------------------------------------------- 12.16.12 15:07:23 reference function: _write_to_error_file 12.16.12 15:07:23 reference address: 401b13 12.16.12 15:07:23 Couldn't read map file './sapienbeta.map' 12.16.12 15:07:23 CreateDevice succeeded with refresh rate = 0 12.16.12 15:07:23 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 12.16.12 15:07:23 Increasing sound decompression buffer size to 1048576 bytes 12.16.12 15:07:23 file_open('tags\cmt\hud\bitmaps\damage.bitmap') error 0x00000003 'The system cannot find the path specified. ' 12.16.12 15:07:23 couldn't open bitmap tag 'damage.bitmap'. 12.16.12 15:07:23 file_open('tags\h2\hud\bitmaps\misc\postgame_carnage_report.bitmap') error 0x00000003 'The system cannot find the path specified. ' 12.16.12 15:07:23 couldn't open bitmap tag 'postgame_carnage_report.bitmap'. 12.16.12 15:07:23 failed to load hud_globals tag 'ui\hud\default' 12.16.12 15:07:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 12.16.12 15:07:23 failed to load globals tag 'globals\globals' 12.16.12 15:07:23 couldn't load game globals (get new tags) 12.16.12 15:07:23 need to get the following tags: 12.16.12 15:07:23 cmt\hud\bitmaps\damage.bitmap 12.16.12 15:07:23 h2\hud\bitmaps\misc\postgame_carnage_report.bitmap 12.16.12 15:07:23 .bitmap 12.16.12 15:07:23 12.16.12 15:07:23 game_load() failed.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 4, 2014 04:11 AM
Msg. 40 of 48
Oh man thats a.... very bad error to get. Edited by MEGASEAN2812 on Jan 4, 2014 at 04:12 AM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jul 18, 2014 02:14 AM
Msg. 41 of 48
I wasn't familiar with OS until 3.0 came out, and I installed and used it fine. Especially since Kornman included the installer exe. Installed, ran alongside CE, played A50. Simple.
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iNanJan
Joined: Aug 1, 2014
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Posted: Sep 2, 2014 07:24 PM
Msg. 42 of 48
So I've tried ripping my scenario files and tags and everything using HEK+ but when I try to compile it in tool it says it can't find the path or read anything. What do I do?
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Dalek
Joined: Aug 12, 2011
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Posted: May 15, 2015 01:44 PM
Msg. 43 of 48
added 2 strcture in my bsp and now it's full of error and i don't succes to generate a wrl with tool: 05.15.15 19:41:57 tool pc 01.00.00.0609 ---------------------------------------------- 05.15.15 19:41:57 reference function: _write_to_error_file 05.15.15 19:41:57 reference address: 42ca20 05.15.15 19:41:57 Couldn't read map file './toolbeta.map' 05.15.15 19:41:57 EAX: 0x00000000 05.15.15 19:41:57 EBX: 0x04C95001 05.15.15 19:41:57 ECX: 0x00000000 05.15.15 19:41:57 EDX: 0x00000000 05.15.15 19:41:57 EDI: 0x0018F298 05.15.15 19:41:57 ESI: 0x00000000 05.15.15 19:41:57 EBP: 0x0018F170 05.15.15 19:41:57 ESP: 0x0018F160 05.15.15 19:41:57 EIP: 0x77390C8E, 83 C4 04 C2 ????? 05.15.15 19:41:57 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 15, 2015 07:57 PM
Msg. 44 of 48
I think it's saying one of your triangles is missing a material. Or missing an assigned material number.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: May 15, 2015 08:10 PM
Msg. 45 of 48
Yeah it's a problem with your materials in max. Could be your Mat IDs are like 1, 3, 4, 5, or the material is just bad.
first check that each face has the correct material id, if you find a face with no ID, that could be the issue.
If all the faces have IDs, just remake the material and see what that does.
also do you have any special materials in your multimaterial (fogplanes, water, breakable surfaces, etc)?
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Dalek
Joined: Aug 12, 2011
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Posted: May 16, 2015 08:58 AM
Msg. 46 of 48
i have a "water plan" but it worked in precedent version, maybe i commit an error i didn't see. i checked materials and didn't see non attributed material on a face it's probably about my water plan. i will try to find what is wrong. hope it's not a big problem ( i work with mesh and poly and switch often from one to the other or i maybe put the wrong material one my water ) thanks for help, i will try it right now. update: someone see something wrong there ? Edited by Dalek on May 16, 2015 at 10:00 AMthis is from my water plan im sure of that now ( i trued to delet the plan and tool worked correclty) Edited by Dalek on May 16, 2015 at 10:05 AMfinally correct this error but now tool find : "### WARNING: a surface clipped to no leaves (see cyan in error geometry)." Edited by Dalek on May 16, 2015 at 10:22 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: May 16, 2015 10:42 AM
Msg. 47 of 48
Quote: --- Original message by: Daleki have a "water plan" but it worked in precedent version, maybe i commit an error i didn't see. i checked materials and didn't see non attributed material on a face it's probably about my water plan. i will try to find what is wrong. hope it's not a big problem ( i work with mesh and poly and switch often from one to the other or i maybe put the wrong material one my water ) thanks for help, i will try it right now. update: someone see something wrong there ? http://img11.hostingpics.net/pics/418401Capturedcran20150516160015.png Edited by Dalek on May 16, 2015 at 10:00 AMthis is from my water plan im sure of that now ( i trued to delet the plan and tool worked correclty) Edited by Dalek on May 16, 2015 at 10:05 AMfinally correct this error but now tool find : "### WARNING: a surface clipped to no leaves (see cyan in error geometry)." Edited by Dalek on May 16, 2015 at 10:22 AM Check the shader symbol you have applied to the water plane.
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JackDuane
Joined: Apr 18, 2020
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Posted: Apr 18, 2020 10:52 AM
Msg. 48 of 48
What about this debut error? Any thoughts?
04.18.20 09:10:00 sapien pc 01.00.00.0609 ---------------------------------------------- 04.18.20 09:10:00 reference function: _write_to_error_file 04.18.20 09:10:00 reference address: 401b13 04.18.20 09:10:00 Couldn't read map file './sapienbeta.map' 04.18.20 09:10:01 CreateDevice succeeded with refresh rate = 0 04.18.20 09:10:02 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.18.20 09:10:05 Increasing sound decompression buffer size to 1048576 bytes 04.18.20 09:10:09 WARNING: 1 clusters in structure_bsp levels\gates\gates have no background sound or sound environment. 04.18.20 09:10:09 local player 0, weapon (0x0), deleted unexpectedly 04.18.20 09:11:00 EAX: 0x00000000 04.18.20 09:11:00 EBX: 0x1570DD68 04.18.20 09:11:00 ECX: 0x14D3A7F0 04.18.20 09:11:01 EDX: 0x00000000 04.18.20 09:11:01 EDI: 0x01282610 04.18.20 09:11:01 ESI: 0x05B33BB8 04.18.20 09:11:01 EBP: 0x156F51E6 04.18.20 09:11:01 ESP: 0x0019EB10 04.18.20 09:11:01 EIP: 0x0064023A, F7 79 60 52 ????? 04.18.20 09:11:01 EXCEPTION_INT_DIVIDE_BY_ZERO
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