
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 14, 2009 12:16 PM
Msg. 1 of 4
Hey everyone I got my new computer and now Im back LOL :)
But back to work....
Just wondering if anyone knows how to build or make a new projectile in gmax??
Kind of doubt it though.....
A tutorial would be helpful too....
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 14, 2009 12:38 PM
Msg. 2 of 4
Quote: --- Original message by: DarkLord0912 Hey everyone I got my new computer and now Im back LOL :)
But back to work....
Just wondering if anyone knows how to build or make a new projectile in gmax??
Kind of doubt it though.....
A tutorial would be helpful too.... Just model a projectile, then compile it using "tool model weapons\weapons\projectile" or something like that. It can be in any directory. Then under the "model" field in the .projectile change the model field to your new model.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Mar 14, 2009 01:02 PM
Msg. 3 of 4
sounds easy but after u make ur model do you export it as jms?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 14, 2009 01:15 PM
Msg. 4 of 4
Quote: --- Original message by: DarkLord0912 sounds easy but after u make ur model do you export it as jms? Yeah, just export it the same way as you would export any other model file. So just save the .jms to somewhere. I use data\projectiles\name of weapon\models So then the tool command would be: tool model projectiles\name of weapon
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