
Gnoblar
Joined: Mar 9, 2009
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Posted: Mar 14, 2009 04:28 AM
Msg. 1 of 11
I edited a maps .secnario file, but I don't know how to save it so the scenario is now a .map file, and I can play on it. What do I do?
I changed the map so there is some AI on it, and saved it. It all saved fine, but when I played on the map in Halo CE, it was the same.
How do I export it as a .map? I don't think it saved the scenario for the map or whatever. I just don't know. The map is the same as the original one, not with my AI, how to I get the map to be the same as my scenario? Edited by Gnoblar on Mar 14, 2009 at 04:53 AM
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Half Jaw
Joined: Apr 27, 2007
You did good, son. You did good.
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Posted: Mar 14, 2009 05:37 AM
Msg. 2 of 11
Okay, when you complete it save it. Open command prompt but make sure you copy it and paste it into your halo custom edition directory. Now, it should say something like this C:/Program Files/Halo custom edition> then when you see this type "/test//.scenario If that doesn't work, then before /test, put tags. You MUST put the "'s in. (I think) Hopefully, if theres no errors it should compile correctly. I think thats how it's done, but i haven't done anything with HEK for a long time. Edited by Half Jaw on Mar 14, 2009 at 05:38 AM
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Gnoblar
Joined: Mar 9, 2009
Got a ping lower that 100 and you're not hosting?
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Posted: Mar 14, 2009 06:20 AM
Msg. 3 of 11
Well. It says.
The system cannot find the message text for message number 0x3 in the message file for system.
Whatever that means.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Mar 14, 2009 08:23 AM
Msg. 4 of 11
ok. Easier method download this: http://hce.halomaps.org/index.cfm?fid=578now open it and select "build-cache-file" from the list on the right. then on the top left, click the 3 dots and locate your scenario file. Then press "run tool". Open halo, it should be there now
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Gnoblar
Joined: Mar 9, 2009
Got a ping lower that 100 and you're not hosting?
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Posted: Mar 14, 2009 09:34 PM
Msg. 5 of 11
culling uncompressed model vertices...done culling uncompressed structure bsp vertices...done culling uncompressed model animation data...done Couldn't read map file './toolbeta.map'
WARNING: 1 clusters in structure_bsp levels\beach_assault\beach_assault have no background sound or sound environment.
building predicted resources for structures...done structure bsp 'levels\beach_assault\beach_assault' is 0.16M tag headers and names are 0.19M streaming model vertex and index buffers...done streaming tags........................done writing vertex and index buffers...done 7.00M writing tags...done (2454 tags for 5.29M) total tag size is 5.46M (17.54M free) compressing 15.39M...done successfully built cache file. Cache pack file bitmaps hits: 864 for 40.49M Cache pack file bitmaps adds/misses: 14 for 2.93M Cache pack file sounds hits: 672 for 10.82M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 104 for 0.22M Cache pack file loc adds/misses: 0 for 0.00
Ok, Ok, it says "Successfully built cache file" there, but no dice when I loaded Halo CE, nothign was there. Edited by Gnoblar on Mar 14, 2009 at 10:11 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 15, 2009 12:46 AM
Msg. 6 of 11
It's not in alphabetical order. You have to scroll to the very bottom.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 15, 2009 01:05 AM
Msg. 7 of 11
Well, if you look at it that way, then I suppose it could be alphabetical...
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Gnoblar
Joined: Mar 9, 2009
Got a ping lower that 100 and you're not hosting?
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Posted: Mar 15, 2009 07:52 AM
Msg. 8 of 11
I'm sorry what?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 15, 2009 11:06 AM
Msg. 9 of 11
When selecting the map that you want to play, scroll all the way down to the bottom. All custom maps are placed on the bottom, due to some unknown prejudice.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Mar 15, 2009 11:45 AM
Msg. 10 of 11
usually they are placed in order.
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Gnoblar
Joined: Mar 9, 2009
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Posted: Mar 28, 2009 06:52 AM
Msg. 11 of 11
It's not there.
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