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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »MultiPurpose Map

Author Topic: MultiPurpose Map (2 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 13, 2009 06:52 PM    Msg. 1 of 2       
What is a multipurpose map? What does it do? How do you make one?

Also I have noticed that those doors on The Pillar Of Autum have a light on them in the multi pupose map where the light is green when the door is unlocked and red when closed. How does this work. I know there is something to do with chanels.I am making a door just like the a10 one, but obviously it will look different.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 13, 2009 09:22 PM    Msg. 2 of 2       
ok, the multipurpose map is used to add things to the diffuse texture.
The multipurpose map is works based on channels - red, green, blue and alpha
You can read up on what each channel controls in any shader_model.
Red=shine
Green=glow
Blue=colour change
Alpha=colourchange mask ( i think)

The glow that is added in the green channel of the MP map, the colour of that glow is controlled by the colour ( in same place) on the diffuse map. I think there is also a section to maybe set the colour of that glow but im not sure.

 

 
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