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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Hovering vehicles

Author Topic: Hovering vehicles (3 messages, Page 1 of 1)
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Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 11, 2009 02:20 AM    Msg. 1 of 3       
How do I create vehicles that hover in the air before someone enters them? Like the Draco in RPG Beta 5 or the Covenant Spirit dropship in the Truth and Reconciliation?


Edited by Polamee on Mar 11, 2009 at 02:21 AM


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 11, 2009 03:05 AM    Msg. 2 of 3       
easy just the script command
(vehicle_hover VEHICLE BOOLEAN)

But if you wanted a pelican to play a recorded animation and it was already hovering; you must add a false boolean statement before the command. Otherwise the pelican's wings would move right but the pelican would stay in place.
so a script for it to play recorded animations without stuffing up would be.

(vehicle_hover pelican false)
(recording_play pelican shaftA_cship_exit_arch)

and i assume you know how to make a ai go in a vehicle without the vehicle_load_magic command. (unless you want them to magically appear in the vehicle)

But just incase the command would be
(ai_go_to_vehicle AI VEHICLE SEAT)


Advancebo
Joined: Jan 14, 2008


Posted: Mar 11, 2009 04:58 PM    Msg. 3 of 3       
Physics maybe.

 

 
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