
Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 6, 2009 07:33 AM
Msg. 1 of 26
Sorry for this load of post, but this will be my last one for now :P
My problem is, the Infection forms dont seem to move.
Command list doesnt work, moving points dont...
I've had this problem before, was never able to fix it though :|
Any help would be appreciated :)
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Mar 6, 2009 12:09 PM
Msg. 2 of 26
Infection forms are counted as swarms, and as such, they do not move when told to (if you check the "go to" command and the "go to and face" commands, it says that it DOES NOT WORK FOR SWARMS (emphasis from Sapien itself, not mine)).
What you want to do is simply set them to move in a certain direction. Place them close to where you want them to be, but out of sight of the player, and then set them to move in a direction for a certain amount of time using the "move immediate" or "move in direction" commands.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 6, 2009 01:41 PM
Msg. 3 of 26
Quote: --- Original message by: drillinstructor Infection forms are counted as swarms, and as such, they do not move when told to (if you check the "go to" command and the "go to and face" commands, it says that it DOES NOT WORK FOR SWARMS (emphasis from Sapien itself, not mine)).
What you want to do is simply set them to move in a certain direction. Place them close to where you want them to be, but out of sight of the player, and then set them to move in a direction for a certain amount of time using the "move immediate" or "move in direction" commands. Is there a way to not make them ''swarm''? Not that i really care, i got enough info :)
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Mar 6, 2009 06:57 PM
Msg. 4 of 26
There is, actually. Simply go in the actor tag for the infection form, and uncheck "swarm" in the very top box. It is one of the options closer to the bottom.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 7, 2009 03:45 AM
Msg. 5 of 26
Quote: --- Original message by: drillinstructor There is, actually. Simply go in the actor tag for the infection form, and uncheck "swarm" in the very top box. It is one of the options closer to the bottom. In guerilla? because i cant find it in guerilla.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 01:32 PM
Msg. 6 of 26
Here:  The ACTOR tag, not the actor varient. Of course, it'll change the behavior of the flood infection forms, so they don't charge en masse at enemies.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 7, 2009 04:00 PM
Msg. 7 of 26
wat? no charging?
That fails, Would be perfect if they still attacked :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 04:01 PM
Msg. 8 of 26
They will charge, but one by one. Swarm makes them group up and charge en masse.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 7, 2009 04:17 PM
Msg. 9 of 26
Quote: --- Original message by: Gamma927 They will charge, but one by one. Swarm makes them group up and charge en masse. so.. if you set Swarm off, they attack one by one? That would be odd, because my Elite Energy swords arent a swarm, and still manage to attack both to 1 person, and eventually die because they hit ea other lol.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 05:00 PM
Msg. 10 of 26
No no no. Having two people attack one target is NOT a swarm. Look at a swarm of bugs. They move together, grouped up. Same with a swarm of flood.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 7, 2009 05:11 PM
Msg. 11 of 26
Quote: --- Original message by: Gamma927 No no no. Having two people attack one target is NOT a swarm. Look at a swarm of bugs. They move together, grouped up. Same with a swarm of flood. Then the flood is perhaps even better off withouth swarm. Spread more, you know :P But my ideas are useless aslong as my noob AI wont go through the tunnels xd
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 05:20 PM
Msg. 12 of 26
Have you tried a command list?
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 7, 2009 05:33 PM
Msg. 13 of 26
Quote: --- Original message by: Gamma927 Have you tried a command list? Command list are crap. they just run through the enemies withouth stopping to shoot. Not using command lists.. unless you can make them stop, shoot, and then move on.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 05:35 PM
Msg. 14 of 26
Says the person who used command lists in his last map. Do you even know why I want you to try using a command list? I want to see if it's possible for AI to walk there. If they can't, then I know the problem.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 7, 2009 05:39 PM
Msg. 15 of 26
Quote: --- Original message by: Gamma927 Says the person who used command lists in his last map. Do you even know why I want you to try using a command list? I want to see if it's possible for AI to walk there. If they can't, then I know the problem. Yes i used command list in that map. That was because i wanted to get them to the center of the map, and then move along. still not happy abouth that map anywayz, its way to small and not detailed :\ But okay, i try command list. Status: Fail. Set 3 Points; The third point is inside the tunnel, they run to point 2, but then they just stop, not continuing to point 3. Edited by Eijsvogel on Mar 7, 2009 at 05:43 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 06:53 PM
Msg. 16 of 26
Yup. I think I know the problem. The same occurred in Blood Gulch and my "test map". The warthog would refuse to drive any further. Be sure to check "Manual BSP index" in the command list, and set the index in the box.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Mar 8, 2009 01:15 AM
Msg. 17 of 26
Quote: --- Original message by: EijsvogelQuote: --- Original message by: Gamma927 Have you tried a command list? Command list are crap. they just run through the enemies withouth stopping to shoot. Not using command lists.. unless you can make them stop, shoot, and then move on. Can't you tick "show initiative" or something like that?
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 8, 2009 05:23 AM
Msg. 18 of 26
Quote: --- Original message by: MythrilQuote: --- Original message by: EijsvogelQuote: --- Original message by: Gamma927 Have you tried a command list? Command list are crap. they just run through the enemies withouth stopping to shoot. Not using command lists.. unless you can make them stop, shoot, and then move on. Can't you tick "show initiative" or something like that? Enabling iniative makes them not move at all, iniative will let them do whatever they want :S Abouth the manual BSP index... to wich number to set? i have no idea.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 8, 2009 10:49 AM
Msg. 19 of 26
The index of the BSP. Open up the scenario in Guerilla, scroll to the bottom, and find the number corresponding with your BSP. The first BSP is titled 0, second is 1, and so forth.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 8, 2009 12:43 PM
Msg. 20 of 26
Quote: --- Original message by: Gamma927 The index of the BSP. Open up the scenario in Guerilla, scroll to the bottom, and find the number corresponding with your BSP. The first BSP is titled 0, second is 1, and so forth. Okay then my number is 3 :) lemme try it right now Ugh, still doesnt work. Well the whole idea of my map isnt going very well, so i just cancel it. i will search for another map :) Edited by Eijsvogel on Mar 8, 2009 at 12:52 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 8, 2009 01:26 PM
Msg. 21 of 26
Does that mean that your BSP is the fourth?
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 8, 2009 03:17 PM
Msg. 22 of 26
Quote: --- Original message by: Gamma927 Does that mean that your BSP is the fourth? there is; B40_A B40_B B40_C 'alot more' I use _C, wich is the third, so i suppose the number is 3.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 8, 2009 03:18 PM
Msg. 23 of 26
No. I said, the first BSP is number 0, second is one, and so forth.
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Eijsvogel
Joined: Jun 21, 2008
SP Map Flood Assault Released!
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Posted: Mar 8, 2009 03:25 PM
Msg. 24 of 26
Quote: --- Original message by: Gamma927 No. I said, the first BSP is number 0, second is one, and so forth. lol. just... lol. lets just lemme try that :P Still failed... Man i wish you could check it out somehow, what the error was :S Edited by Eijsvogel on Mar 8, 2009 at 03:30 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 11, 2009 06:02 PM
Msg. 25 of 26
u mean except for sumtimes near the player.....infection quaritine has a few infections on ur side.. and theres also bump posssion.. those things can prevent infectionies from givin chase. (just sum tips)
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Mar 11, 2009 10:49 PM
Msg. 26 of 26
What?
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