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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Making AI RUN to position While still stopping for enemies;

Author Topic: Making AI RUN to position While still stopping for enemies; (3 messages, Page 1 of 1)
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Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Mar 5, 2009 03:31 PM    Msg. 1 of 3       
Hey,

Well, the problem is, if AI spawn, and have a move position, they WALK to that position. I want them to RUN. The solution would be the Command list, but that got a fatal error for me, wich is that they dont stop to shoot enemies, they just run along (*still shooting at enemies while passing by though)

I want them to RUN to a position, Stop when under fire, and then run along.


I know its possible... but i just can't find out how.

Any help here?

Thanks!

PS: Any idea how to turn of ''friendly fire''? Because i dont like if 2 Sword fighters hit ea other while they attack the same person :)
Edited by Eijsvogel on Mar 5, 2009 at 03:33 PM


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Mar 6, 2009 02:51 AM    Msg. 2 of 3       
well to make it so the ai spawn and run is to make their; oh whats it called... Now i forgot: the thing that makes it move_randomly, guard, alert, sleep etc. etc. make them alert. ok and place firing positions from where they spawn and where you want them to go.


Eijsvogel
Joined: Jun 21, 2008

SP Map Flood Assault Released!


Posted: Mar 6, 2009 06:48 AM    Msg. 3 of 3       
Quote: --- Original message by: sierra117
well to make it so the ai spawn and run is to make their; oh whats it called... Now i forgot: the thing that makes it move_randomly, guard, alert, sleep etc. etc. make them alert. ok and place firing positions from where they spawn and where you want them to go.


Alright i will try that :)

I will edit this post when i tried :P

Status:
FAIL

Initial state and return state both Alert;
Wont work.. they wont move.

Oh wait, dont care abouth that anymore, fixed.

Now i got another strange error.. :P
Edited by Eijsvogel on Mar 6, 2009 at 06:56 AM
Edited by Eijsvogel on Mar 6, 2009 at 07:22 AM

 

 
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