
gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 4, 2009 03:47 PM
Msg. 1 of 36
GGL"s Singelplayer map W.I.P Pictures the sp map is going to be made out of 12 bsp's this is how much of the model is finished not how much it is done in total 1: 100% 2: 0% 3: 100% 4: 60% 5: 30% 6: 0% 7: 0% 8: 0% 9: 0% 10: 100% 11: 0% 12: 0% 13: 0% 14: 0% so I got 3 finished models and 2 that are being worked on I dont want to give away to much of the story at this point of time but i can give a little description of the storyline it is the year 2550 2 years before the first halo The UNCS is fighting the covenant in a hopeless war and they lose colony after colony. You will crawl in the skin of a spartan other then spartan 117 you and the rest of your team of spartans where mopping a up a rebel base at the planet Corasum wich at that moment got attacked by a covenant fleet. thats all I wanna reveal about the storyline for now at this momment I'm just making this sp map but the story is made in such a way that it I can alway go back and make a sequel. I hope to finish the map bsp's in 4 or 5 months I hope that the map itself is ready 2 months after the bsp's are done but if it takes longer then this then it shouldnt be a problem I am hoping that i can script a bsp after it is finished and next to scriping the last bsp, that i wll keep modeling the next bsp so after the first bsp is scripted that i can move on directly to the next bsp without having to wait I'm also looking for 1 person who is good at covenant modeling and 1 person who can teach me how to script. Forerunner structures are made by Newbkilla who was so kind to help me out updated 1: march, 4, 2009 i have been making a few bsp's the last week this is 1 of them picture of what i have so far close up balcony I have decided to push the date on wich i want to finish the map to the end of the year because at the moment i'm to busy to give it my full attention that will have to wait a few months but i'll keep on working on it as much as i can update 2 April 06 2009 Edited by gamegodlazy on Apr 6, 2009 at 10:33 AM
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Mar 4, 2009 04:03 PM
Msg. 2 of 36
its march 4th btw, not the 24th.
and once again, i love the land bridge, and are you planning to make the waterfall bigger for it?
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Surf Team
Joined: Dec 8, 2008
We make surf maps for you.
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Posted: Mar 4, 2009 04:07 PM
Msg. 3 of 36
Ohhhh I like this very much. Second comment for the win?
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 4, 2009 04:14 PM
Msg. 4 of 36
yeah well i am thinking about it i need to learn how to add waterfalls and water and stuff then look how it will be looking ingame
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Mar 4, 2009 04:15 PM
Msg. 5 of 36
adding water is easy.
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Mar 4, 2009 04:28 PM
Msg. 6 of 36
Looks cool. In the 4th picture you should add some indention's into the cliffs to look like the Pelicans crashed into it, then landed on the ground.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Mar 4, 2009 04:44 PM
Msg. 7 of 36
:D Dang....... That's awesome can't wait till it's released!
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cowish6676
Joined: Aug 9, 2008
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Posted: Mar 4, 2009 04:49 PM
Msg. 8 of 36
Since this is set before the first Halo will you be using the stock Spartan biped or a more Halo Wars style? Also, are you planning on adding custom content, weapons, enemy bipeds, scenery( we need more custom scenery used in maps), particle effects, yadda yadda yadda?
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 5, 2009 07:39 AM
Msg. 9 of 36
Quote: --- Original message by: cowish6676 Since this is set before the first Halo will you be using the stock Spartan biped or a more Halo Wars style? Also, are you planning on adding custom content, weapons, enemy bipeds, scenery( we need more custom scenery used in maps), particle effects, yadda yadda yadda? well I wanted to use the h1 mc chief and i have been thinking about making a halo wars spartan armor but the thing is The discription in the books say that teh mark 4 armor looks the saem as the mark 5 armor But i dont wanna be 100% accurate when it comes to the tags and stuff because story wise you wouldnt have energy shields for the spartans at that specific time But i have written a storyline where ti does makes sense that the spartan team has the energy shields They are field testing the new armors Even though according to the books spartan 117 was the first 1 to field test the armor i was thinking about using the h3 mc but that doenst mather at te moment well there are going to be a lot of rocks that are going to be custom scenery but that is pretty much it but even now i'm not sure if that is goingto change or not Enemies: Grunts, Jackals, Elites, Brutes Grunts: malolo's h2 biped Jackals; malolo's h2 biped Elites: malolo's h2 biped Brutes: cmt v1 brutes (Not sure about using teh cmt v1 brutes) custom weapons that i want to include: a good h3 ar if i can get my hands on 1 A good spiker if i can get my hands on 1 A carbine and a beam rifle custom energy sword Edited by gamegodlazy on Mar 5, 2009 at 07:40 AM
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Mar 5, 2009 08:14 AM
Msg. 10 of 36
No CMT Brutes please! Spare us! Modelling your own or improving them would be better.
Anyway, the BSp looks good so far. This map looks promising.
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 5, 2009 03:40 PM
Msg. 11 of 36
early WIP the waterfall is just a basic shape havent made natural and stuff
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Mar 5, 2009 07:44 PM
Msg. 12 of 36
What's the environment type going to be? Looking at the latest image, I'm hoping its desert, because its very reminiscent of Halo 3's "The Ark" (I think that's the one.) And sorry if you already answered this in the first post, I just skimmed through it.
Also, I'm currently modeling a nice big forerunner structure that I'd be willing to donate if I ever get around to finishing it. I haven't been modeling much lately, so I'm trying to get back into the swing of things, so if I finish the structure, you can have it.
Also, a suggestion for the water fall. Where its coming down over the ledge (the main walking area), try to make it look like it has been eroded by the water, and add a depressing in the ground there too, to make it seem like the water is pooling in that spot a little. Try to make the opening of the waterfall more natural, which you already said you would do =P. Once again, make it look like it was eroded, Ie. pull down some verts on the bottom of the opening. The rest of the terrain looks good though, nice work.
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Mar 5, 2009 09:48 PM
Msg. 13 of 36
Yea, it reminds me when you got to destroy the wraiths on the way to the building by the monitor.
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 6, 2009 03:17 AM
Msg. 14 of 36
yeah i was first going for the grasslike mountain area
but that changed for in a desert type
but i halfway i got more inspiration from looking at desert cliffs and things like the gradn canyon ect by looking at pics of it
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 6, 2009 03:24 AM
Msg. 15 of 36
You need to focus more on making sure the geometry is built around an encounter in mind. The narrow bridge, the big open field, both of those to me look like they would create boring and frustrating encounters. Although if you already have a plan in mind for them, don't listen to me.
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Scott
Joined: Apr 4, 2005
No.
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Posted: Mar 6, 2009 09:02 AM
Msg. 16 of 36
What masters says is true. Key elements to a single player game is to have encounters that you will never forget. Keeps the player wanting more.
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bigfoot343
Joined: Jan 27, 2009
Madness? THIS IS HALO!!!!
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Posted: Mar 6, 2009 03:25 PM
Msg. 17 of 36
Quote: --- Original message by: gamegodlazyQuote: --- Original message by: cowish6676 Since this is set before the first Halo will you be using the stock Spartan biped or a more Halo Wars style? Also, are you planning on adding custom content, weapons, enemy bipeds, scenery( we need more custom scenery used in maps), particle effects, yadda yadda yadda? well I wanted to use the h1 mc chief and i have been thinking about making a halo wars spartan armor but the thing is The discription in the books say that teh mark 4 armor looks the saem as the mark 5 armor But i dont wanna be 100% accurate when it comes to the tags and stuff because story wise you wouldnt have energy shields for the spartans at that specific time But i have written a storyline where ti does makes sense that the spartan team has the energy shields They are field testing the new armors Even though according to the books spartan 117 was the first 1 to field test the armor i was thinking about using the h3 mc but that doenst mather at te moment well there are going to be a lot of rocks that are going to be custom scenery but that is pretty much it but even now i'm not sure if that is goingto change or not Enemies: Grunts, Jackals, Elites, Brutes Grunts: malolo's h2 biped Jackals; malolo's h2 biped Elites: malolo's h2 biped Brutes: cmt v1 brutes (Not sure about using teh cmt v1 brutes) custom weapons that i want to include: a good h3 ar if i can get my hands on 1 A good spiker if i can get my hands on 1 A carbine and a beam rifle custom energy sword Edited by gamegodlazy on Mar 5, 2009 at 07:40 AM Mark 4 armor FTW!!! love halo wars when ur map comes out im downloading it Edited by bigfoot343 on Mar 6, 2009 at 03:25 PM
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 6, 2009 03:38 PM
Msg. 18 of 36
Quote: --- Original message by: Masters1337 You need to focus more on making sure the geometry is built around an encounter in mind. The narrow bridge, the big open field, both of those to me look like they would create boring and frustrating encounters. Although if you already have a plan in mind for them, don't listen to me. well i have though of it and that is how i am making everything with encouters in mind and it's a early wip so it still needs a lot of work i think i willl remove te narrow piece of land beneath the waterfall and i havent really worked on teh ground I will make a lot of custom rock scenery and putting it on those fields also there will be a natural trench of somesort wher you can hide in that bsp is made with sniper vs snipers gameplay in mind
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Tuaha
Joined: Aug 1, 2008
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Posted: Mar 7, 2009 03:42 AM
Msg. 19 of 36
Quote: --- Original message by: imrealynotsure h2/h3 weps ?
Quote: well I wanted to use the h1 mc chief and i have been thinking about making a halo wars spartan armor
but the thing is The discription in the books say that teh mark 4 armor looks the saem as the mark 5 armor
But i dont wanna be 100% accurate when it comes to the tags and stuff because story wise you wouldnt have energy shields for the spartans at that specific time But i have written a storyline where ti does makes sense that the spartan team has the energy shields
They are field testing the new armors
Even though according to the books spartan 117 was the first 1 to field test the armor
i was thinking about using the h3 mc
but that doenst mather at te moment
well there are going to be a lot of rocks that are going to be custom scenery but that is pretty much it but even now i'm not sure if that is goingto change or not
Enemies: Grunts, Jackals, Elites, Brutes
Grunts: malolo's h2 biped Jackals; malolo's h2 biped Elites: malolo's h2 biped Brutes: cmt v1 brutes (Not sure about using teh cmt v1 brutes)
custom weapons that i want to include: a good h3 ar if i can get my hands on 1 A good spiker if i can get my hands on 1 A carbine and a beam rifle custom energy sword Edited by gamegodlazy on Mar 5, 2009 at 07:40 AM Read.
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Wolf_
Joined: May 16, 2006
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Posted: Mar 7, 2009 06:06 AM
Msg. 20 of 36
Quote: --- Original message by: gamegodlazyQuote: --- Original message by: Masters1337 You need to focus more on making sure the geometry is built around an encounter in mind. The narrow bridge, the big open field, both of those to me look like they would create boring and frustrating encounters. Although if you already have a plan in mind for them, don't listen to me. well i have though of it and that is how i am making everything with encouters in mind and it's a early wip so it still needs a lot of work i think i willl remove te narrow piece of land beneath the waterfall and i havent really worked on teh ground I will make a lot of custom rock scenery and putting it on those fields also there will be a natural trench of somesort wher you can hide in that bsp is made with sniper vs snipers gameplay in mind Still sniper grunts?
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 7, 2009 01:56 PM
Msg. 21 of 36
na i will keep it like that but i still have 2 bsp'd wich are going to be totallty remade (they where still on paper not as a model) so if i need a forerunner bridge for it then i might come back on your offer so ty anyway Quote: --- Original message by: Wolf_
Still sniper grunts? still have those sniper grunts Edited by gamegodlazy on Mar 7, 2009 at 01:57 PM
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Wolf_
Joined: May 16, 2006
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Posted: Mar 7, 2009 02:16 PM
Msg. 22 of 36
Well you keep them if you like..Will look kinda funny thougt:P
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Tuaha
Joined: Aug 1, 2008
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Posted: Mar 7, 2009 03:08 PM
Msg. 23 of 36
Quote: --- Original message by: mastur cheef sniper grunts? what u mean? Grunts with sniper rifles, of course.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 7, 2009 03:16 PM
Msg. 24 of 36
Human sniper rifles? D=
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Mar 7, 2009 04:47 PM
Msg. 25 of 36
no with carbines
na just kidding
changed the gameplay a little
no grunts with carbines and stuff just regular grunts
Edited by gamegodlazy on Mar 7, 2009 at 04:48 PM
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Mar 8, 2009 08:40 AM
Msg. 26 of 36
Fuel Rod Grunts practically act like snipers anyway.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Mar 12, 2009 12:10 AM
Msg. 27 of 36
Quote: --- Original message by: Auxor Fuel Rod Grunts practically act like snipers anyway. No. Snipers are supposed to silently take out enemy soldiers, usually from a distance. Fuel Rod Grunts are noisy, and like to charge towards enemies. Also, sniper Grunt is just stupid. Grunts don't have much physical strength, therefore the Elites cannot trust them with Carbines, but instead use them as cannon fodder.
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Wolf_
Joined: May 16, 2006
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Posted: Mar 12, 2009 03:12 AM
Msg. 28 of 36
Not to mention they are damn cowards aswell..
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Mar 12, 2009 01:52 PM
Msg. 29 of 36
Quote: --- Original message by: PolameeQuote: --- Original message by: Auxor Fuel Rod Grunts practically act like snipers anyway. No. Snipers are supposed to silently take out enemy soldiers, usually from a distance. Fuel Rod Grunts are noisy, and like to charge towards enemies. Also, sniper Grunt is just stupid. Grunts don't have much physical strength, therefore the Elites cannot trust them with Carbines, but instead use them as cannon fodder. I meant in the way that they are actually pretty decent from a long range, like a sniper. When they have Fuel Rod Cannons in Halo 2 which don't fire in arcs, they're Godly with them. The Grunts in Halo CE with them are always in cramped confined areas where they aren't used to their maximum effect, say.. on a cliffside above you.
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Mar 12, 2009 03:20 PM
Msg. 30 of 36
Grunts with Fuel Rods are more akin to mortarmen. Pretty much, shelling the enemy from a distance.
Polamee: They have some degree of physical strength. They're just clumsy. Edited by drillinstructor on Mar 12, 2009 at 03:21 PM
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 6, 2009 10:35 AM
Msg. 31 of 36
they even wield human assault rifles in halo 3 right if i'm correct
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Apr 6, 2009 08:46 PM
Msg. 32 of 36
you said the spartans were mopping up a rebel base, dos that mean u gonna have rebels running around on the map?
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 7, 2009 07:44 AM
Msg. 33 of 36
no but I had tell why the spartans where even on that planet when the attack began
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gamegodlazy
- Screenshot Guru -
Joined: Aug 17, 2006
Please pass the Panda Sauce to me
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Posted: Apr 7, 2009 05:16 PM
Msg. 34 of 36
i know
also i still need to model all the custom scenery wich is going to fill everythign up
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Wolf_
Joined: May 16, 2006
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Posted: Apr 7, 2009 06:00 PM
Msg. 35 of 36
Im with lodex..Make sure you have good layout of the bsp so you choose how to approach the enemy..Give the player something that they can sit and just play over and over again and never gets old.
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