
Shadeslayer
Joined: Jan 28, 2009
I won't miss!!
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Posted: Mar 3, 2009 11:47 AM
Msg. 1 of 8
i have given my ai a weapon but when he shoots it it does not fire on the right side of his body where the gun is but on the left side. How do i fix this in his model animations with gurrila?
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Shadeslayer
Joined: Jan 28, 2009
I won't miss!!
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Posted: Mar 3, 2009 12:25 PM
Msg. 2 of 8
when the ai fires his weapon, the projectile does not originates where the end of the carbine fires but to the left.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Mar 3, 2009 12:29 PM
Msg. 3 of 8
it always does that unless in the weapon you check "Projectile use weapon origin". Beware though - it will make the FP aiming wrong
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Shadeslayer
Joined: Jan 28, 2009
I won't miss!!
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Posted: Mar 3, 2009 12:36 PM
Msg. 4 of 8
ok... now that i know that, which do people prefer in a map perfect aiming or perfect animations??
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Mar 3, 2009 12:45 PM
Msg. 5 of 8
perfect aiming for snipers, BRs, carbines and pistols perfect animations for ARs, SMGs, needlers and plasma rifles
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Mar 3, 2009 01:56 PM
Msg. 6 of 8
Quote: --- Original message by: Shadeslayer ok... now that i know that, which do people prefer in a map perfect aiming or perfect animations?? perfect aiming for accurate weapons or slow fire rate perfect animations for inaccurate weapons, fast fire rate or homing projectiles.
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Shadeslayer
Joined: Jan 28, 2009
I won't miss!!
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Posted: Mar 3, 2009 02:08 PM
Msg. 7 of 8
thanks
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Mar 3, 2009 06:43 PM
Msg. 8 of 8
Quote: --- Original message by: Koo294 it always does that unless in the weapon you check "Projectile use weapon origin". Beware though - it will make the FP aiming wrong Go in the biped tag and uncheck "Fires from camera". It is in the "flags" box in the Unit section, fourth option down in there. The AI will then fire from its weapon, not from its forehead. You, the player, will not be affected by it. Edited by drillinstructor on Mar 3, 2009 at 06:43 PM
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