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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »wtf is this o_0

Author Topic: wtf is this o_0 (10 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 28, 2009 11:31 PM    Msg. 1 of 10       
WTF is that VV

That's the second time redoing the animations for this weapon. I got a similar thing the first time also. The animations look perfectly fine in max, so I have absolutely no idea what is wrong here -_-


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Feb 28, 2009 11:38 PM    Msg. 2 of 10       
Show us the Wireframe in max


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 28, 2009 11:39 PM    Msg. 3 of 10       
Quote: --- Original message by: iTails
Show us the Wireframe in max

I don't get what that would have to do with anything.
What angle do you want the picture taken at?
Edited by UnevenElefant5 on Feb 28, 2009 at 11:40 PM


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Feb 28, 2009 11:44 PM    Msg. 4 of 10       
Any would be fine. Are you using Blitzkrieg to export? Also, what version of Max are you using?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 28, 2009 11:55 PM    Msg. 5 of 10       
Quote: --- Original message by: iTails
Any would be fine. Are you using Blitzkrieg to export? Also, what version of Max are you using?

Using max 9. Exported it with Bluestreak


^^sorry about the quality of the second one :\


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Mar 1, 2009 12:15 AM    Msg. 6 of 10       
Quote: The links between frames for each object are probably linked improperly.


Like this guy said on modacity. That's what I wanted to see actually

E: Is that a friggen Mortar?
Edited by iTails on Mar 1, 2009 at 12:15 AM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 1, 2009 12:26 AM    Msg. 7 of 10       
Quote: --- Original message by: iTails

Quote: The links between frames for each object are probably linked improperly.


Like this guy said on modacity. That's what I wanted to see actually

E: Is that a friggen Mortar?
Edited by iTails on Mar 1, 2009 at 12:15 AM

:V I just checked my frame linkage against the original rig by m6d33p. The only difference in the rigs is this:

In the original:
left wrist controller
-IK Chain02
rear arm controller
right wrist controller
-IK Chain01
right wrist controller01

In mine:
left wrist controller
-IK Chain02
-left wrist constraint
rear arm controller 2
-elbow left
right wrist controller
-IK Chain01
-right wrist constraint
right wrist controller01
-elbow right

I have absolutely no idea how the "elbow left/right" and the "left/right constraint" things got in there. I just merged all the objects from the rig into the scene with my gun, linked my gun to my right hand and animated away. It usually works for me :\

And, yes it's a portable mortar :P


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 2, 2009 03:47 PM    Msg. 8 of 10       
you scaled the frames in max. when you scale a frame, the animation assumes that the scale is part of the animation. if you want to decrease the size of a frame, use the settings in the primitives menu.
edit: by frames i mean the nodes you use for animation.
Edited by Donut on Mar 2, 2009 at 03:47 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Mar 2, 2009 06:41 PM    Msg. 9 of 10       
Quote: --- Original message by: Donut

you scaled the frames in max. when you scale a frame, the animation assumes that the scale is part of the animation. if you want to decrease the size of a frame, use the settings in the primitives menu.
edit: by frames i mean the nodes you use for animation.
Edited by Donut on Mar 2, 2009 at 03:47 PM

I Don't remember even touching the scale tool, but it's okay, I got the animations in-game with the weapon snowing up perfectly. Thanks for your help though, I will remember that piece of information.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 3, 2009 12:31 AM    Msg. 10 of 10       
Quote: --- Original message by: UnevenElefant5
I Don't remember even touching the scale tool, but it's okay, I got the animations in-game with the weapon snowing up perfectly. Thanks for your help though, I will remember that piece of information.

definitely a good idea. it took me and icee like.. 3 weeks to figure out wtf was going on between my shotgun and sniper model and his animations

 

 
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