
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 28, 2009 11:31 PM
Msg. 1 of 10
WTF is that VV That's the second time redoing the animations for this weapon. I got a similar thing the first time also. The animations look perfectly fine in max, so I have absolutely no idea what is wrong here -_-
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 28, 2009 11:38 PM
Msg. 2 of 10
Show us the Wireframe in max
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 28, 2009 11:39 PM
Msg. 3 of 10
Quote: --- Original message by: iTails Show us the Wireframe in max I don't get what that would have to do with anything. What angle do you want the picture taken at? Edited by UnevenElefant5 on Feb 28, 2009 at 11:40 PM
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Feb 28, 2009 11:44 PM
Msg. 4 of 10
Any would be fine. Are you using Blitzkrieg to export? Also, what version of Max are you using?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 28, 2009 11:55 PM
Msg. 5 of 10
Quote: --- Original message by: iTails Any would be fine. Are you using Blitzkrieg to export? Also, what version of Max are you using? Using max 9. Exported it with Bluestreak ^^sorry about the quality of the second one :\
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iTails
Joined: Nov 26, 2008
The lot of idiots on this forum are veterans
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Posted: Mar 1, 2009 12:15 AM
Msg. 6 of 10
Quote: The links between frames for each object are probably linked improperly. Like this guy said on modacity. That's what I wanted to see actually E: Is that a friggen Mortar? Edited by iTails on Mar 1, 2009 at 12:15 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 1, 2009 12:26 AM
Msg. 7 of 10
Quote: --- Original message by: iTailsQuote: The links between frames for each object are probably linked improperly. Like this guy said on modacity. That's what I wanted to see actually E: Is that a friggen Mortar? Edited by iTails on Mar 1, 2009 at 12:15 AM :V I just checked my frame linkage against the original rig by m6d33p. The only difference in the rigs is this: In the original: left wrist controller -IK Chain02 rear arm controller right wrist controller -IK Chain01 right wrist controller01 In mine: left wrist controller -IK Chain02 -left wrist constraint rear arm controller 2 -elbow left right wrist controller -IK Chain01 -right wrist constraint right wrist controller01 -elbow right I have absolutely no idea how the "elbow left/right" and the "left/right constraint" things got in there. I just merged all the objects from the rig into the scene with my gun, linked my gun to my right hand and animated away. It usually works for me :\ And, yes it's a portable mortar :P
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 2, 2009 03:47 PM
Msg. 8 of 10
you scaled the frames in max. when you scale a frame, the animation assumes that the scale is part of the animation. if you want to decrease the size of a frame, use the settings in the primitives menu. edit: by frames i mean the nodes you use for animation. Edited by Donut on Mar 2, 2009 at 03:47 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 2, 2009 06:41 PM
Msg. 9 of 10
Quote: --- Original message by: Donut
you scaled the frames in max. when you scale a frame, the animation assumes that the scale is part of the animation. if you want to decrease the size of a frame, use the settings in the primitives menu. edit: by frames i mean the nodes you use for animation. Edited by Donut on Mar 2, 2009 at 03:47 PM I Don't remember even touching the scale tool, but it's okay, I got the animations in-game with the weapon snowing up perfectly. Thanks for your help though, I will remember that piece of information.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Mar 3, 2009 12:31 AM
Msg. 10 of 10
Quote: --- Original message by: UnevenElefant5 I Don't remember even touching the scale tool, but it's okay, I got the animations in-game with the weapon snowing up perfectly. Thanks for your help though, I will remember that piece of information. definitely a good idea. it took me and icee like.. 3 weeks to figure out wtf was going on between my shotgun and sniper model and his animations
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