A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Tips for modelling Forerunner

Author Topic: Tips for modelling Forerunner (6 messages, Page 1 of 1)
Moderators: Dennis

UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 26, 2009 08:22 PM    Msg. 1 of 6       
Any tips, or guidelines? The HEK Tutorial just says that they have wierd structures. I noticed only 1 thing in common with their architecture. Their rooms tend to be very cavernous, sometimes with pillars, and very high cielings.
So basically I am asking what elements should I include to make a map more Forerunner in appearance, and what angles are the most common.
Thanks


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 26, 2009 08:28 PM    Msg. 2 of 6       
The angles are mostly 45 degrees, with very few 90 degrees. Go ahead and study Halos archetecture, play the game, and view the structures. It's very fun to do, and it looks nice in the end, if you need inspiration go here. http://www.modacity.net/forums/showthread.php?t=9595


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: Feb 26, 2009 08:29 PM    Msg. 3 of 6       
the most common angles are 45 and 90. This site has some tuts about it, search for em.

Also you could inspire yourself with midle age cathedrals, wich are big, with high cielings and have many windows.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 26, 2009 08:31 PM    Msg. 4 of 6       
Made me lol, but

That is the closest real life forerunner you're gonna see, but take note the 45 degree angles on it.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 26, 2009 10:59 PM    Msg. 5 of 6       
The most common style of Forerunner you see people making (and is the sexiest, imo) is that from the Ark. Play the Ark in Halo 3 and study the cartographer's shape and style.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Feb 27, 2009 02:27 PM    Msg. 6 of 6       
Quote: --- Original message by: Newbkilla
Made me lol, but

That is the closest real life forerunner you're gonna see, but take note the 45 degree angles on it.


FOR SALE:
Forerunner Apartments
1 bedroom, 1 bath., kitchen unit, Flood protection

Alot of the stuff on The Ark had round and circular stuff, which I thought was odd for Forerunner. The structures on The Covenant are cooler and it looks like alot of ppl make them anyway.
But about the Forerunner stuff, they have alot of intricate stuff and crazy details. It's kind of hard to explain.
Edited by electricSquid on Feb 27, 2009 at 02:59 PM

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 12:31 AM 172 ms.
A Halo Maps Website