A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »Weird look

Author Topic: Weird look (6 messages, Page 1 of 1)
Moderators: Dennis

DarkDragon
Joined: Jun 22, 2008

United Falcon Clan - Field Marshal


Posted: Feb 25, 2009 05:45 PM    Msg. 1 of 6       
After i compiled my map in the editor launcher i opened it in sapien and everything looks fine but a couple of shaders i used changed into a weird shader with all the colours of the rainbow
video:
http://www.youtube.com/watch?v=w21PYtmPHsk

does somebody know what went wrong?

thx

Edited by DarkDragon on Feb 25, 2009 at 06:18 PM


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Feb 26, 2009 07:24 AM    Msg. 2 of 6       
Quote: --- Original message by: DarkDragon

After i compiled my map in the editor launcher i opened it in sapien and everything looks fine but a couple of shaders i used changed into a weird shader with all the colours of the rainbow
video:
http://www.youtube.com/watch?v=w21PYtmPHsk

does somebody know what went wrong?

thx

Edited by DarkDragon on Feb 25, 2009 at 06:18 PM


im not expert with h2v, but it looks like corrupt bitmap\shader


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 26, 2009 02:07 PM    Msg. 3 of 6       
Your shader wasn't found meaning; one you either named it wrong in Max or two you didn't create it properly (it must have a directory created for it if your making your own!)


DarkDragon
Joined: Jun 22, 2008

United Falcon Clan - Field Marshal


Posted: Feb 27, 2009 08:31 AM    Msg. 4 of 6       
i only used the forunner metals so i named it like this
f_im name of the shader
i think its correct


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 27, 2009 10:44 PM    Msg. 5 of 6       
Quote: --- Original message by: DarkDragon
i only used the forunner metals so i named it like this
f_im name of the shader
i think its correct

Yeah, some of those images aren't bitmaps. Learned that through experience, it's either they aren't made into shaders or they just got named differently, not entirely sure.


Garanas
Joined: Nov 16, 2008


Posted: Mar 12, 2009 03:22 PM    Msg. 6 of 6       
Yakz is right,
the picture you use is only a reference, so that you can see how it should (can be) with the UVW mapping on

the thing where it is going about in the end is that name thingy
so when you ahve that name thingy wrong, it gives all the colours of the rainbow.

but if you want diffirent bitmaps,
just go to your Map editor Folder, tags
and shaders

i dont know if this works, but maybe its possible to copy paste it in a own made folder
so that you can use it like :

f_iw ocean_dynamic

but be sure you got all the shaders that need each other to function correctly

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:48 AM 94 ms.
A Halo Maps Website