ERROR:
Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected.
I'll try and continue radiosity calculations, but most likely the light map will be jacked because of this error.
radiosity error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
SOLUTION: convert to mesh, vert mode, ctrl-A, and weld all with low value.
http://halopc.moddercentral.net/article.php?story=20080903003125296from here
the last part though is just bad uvw'ing maybe?
do that 1st and if you still get the last part of the error (without the "Texture uv jacked) then import the debug.wrl into max and redo the uvws where the blue on debug.wrl shows.