
Hry
Joined: Sep 1, 2008
:)
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Posted: Feb 18, 2009 03:52 AM
Msg. 1 of 39
So fuuckin pro, lol, download it guys is fun like hell.
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Feb 18, 2009 03:53 AM
Msg. 2 of 39
I will, once i get my Blue Screen Of Death fixed
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Feb 18, 2009 04:26 AM
Msg. 3 of 39
it is leet, even tho it takes ages to get used to
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 18, 2009 04:43 AM
Msg. 4 of 39
It's nice to see some people intend to open source.
@ Hry: I suggest you edit your post. Bypassing the web thingy so you can have a curse word can get you banned.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 18, 2009 01:36 PM
Msg. 5 of 39
Yay i'm on there!
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 18, 2009 02:33 PM
Msg. 6 of 39
What do you think causes the exceptions?
Nice job btw.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Feb 18, 2009 03:16 PM
Msg. 7 of 39
Which command was it? Can you post the script? I'm just curious, because kill scripts just like that have been used in many maps without problems, and I'm wondering why it wouldn't work in this case.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 18, 2009 04:00 PM
Msg. 8 of 39
Ughh don't use that script, use this ( You may have to modify it because you have more then one deathbox) ~~~~~~~~ Quote: (global short number 0)
(script continuous deathbox
(if (= (volume_test_object deathbox (unit (list_get (players) NUMBER))) 1) (unit_kill (unit (list_get (players) NUMBER))))
(set number (+ number 1)) (if (= (> number 15) 1) (set number 0)) )
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Feb 18, 2009 04:00 PM
Msg. 9 of 39
I love you.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 18, 2009 04:05 PM
Msg. 10 of 39
Ahh its k, I just saw your post on modacity too. Can't wait to play this, its looking pretty fun.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 18, 2009 04:32 PM
Msg. 11 of 39
this shall take a long time to download, although... Only 181 MB?
actually that's quite a bit... I don't know... Edited by Koo294 on Feb 18, 2009 at 04:33 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 18, 2009 05:31 PM
Msg. 12 of 39
These maps were great. Tell me when you get another server running. They run VERY well on my computer, which is usually worse than many other people's computers.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Feb 18, 2009 05:36 PM
Msg. 13 of 39
so i have to download ANOTHER 180 mbs?, meh its worth it
any y do we have to download them all again, cant u just upload deck by itself? sinse thats the only 1 u changed (i think)
Edited by Exception on Feb 18, 2009 at 05:37 PM
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Feb 18, 2009 05:42 PM
Msg. 14 of 39
kk, but for us who have downloaded the old version, can you ---- just dont worry bout it, i gotta go anyway, il let em download when im off. Edited by Exception on Feb 18, 2009 at 05:42 PM
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goyanks135
Joined: Nov 13, 2005
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Posted: Feb 18, 2009 11:11 PM
Msg. 15 of 39
This might bring me off of combat arms and back on to halo  . If a lot of people play this ill have to give it a try.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 19, 2009 12:32 AM
Msg. 16 of 39
Woopee, it got fixed.
Now where's that dedi...
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 19, 2009 03:16 AM
Msg. 17 of 39
Ow my neck.
That was the best thing I've played for ages ><
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Feb 19, 2009 04:35 AM
Msg. 18 of 39
Quote: --- Original message by: goyanks135This might bring me off of combat arms and back on to halo  . If a lot of people play this ill have to give it a try. Dude Combat arms owns, Í'll never give it up for just a few maps xD But man, these maps are great, pretty neat conversions man!!!
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 19, 2009 08:19 AM
Msg. 19 of 39
whats with the super shock combo x10 firing secret RL?
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 19, 2009 08:35 AM
Msg. 20 of 39
i see its quite cool though
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Tuaha
Joined: Aug 1, 2008
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Posted: Feb 19, 2009 11:08 AM
Msg. 21 of 39
Can`t I download the maps seperately?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 19, 2009 11:10 AM
Msg. 22 of 39
This was generally fun. I played it for several hours yesterday and I experienced minimal lag in most levels, which means that many other people will be able to play this no sweat. Good job Moox.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 19, 2009 11:13 AM
Msg. 23 of 39
Quote: --- Original message by: Tuaha Can`t I download the maps seperately? yes, when it comes out on halomaps
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Feb 19, 2009 05:40 PM
Msg. 24 of 39
Quote: --- Original message by: Muki HyenaUpdated the first post with a new trailer: http://www.youtube.com/watch?v=53--fBlz3X4Also, something I need to mention. A few of my weapons have their projectiles set to "Server-Side." A few people have complained that it makes the game more laggy, but I have to clear something up. The stock Halo weapons have their projectiles set to Client-Side. This meaning when the client fires the weapon, they will instantly see the projectile. However, due to the ping, the projectile will not be accurate. You can shoot someone in the head, see the projectile hit, nothing will happen. A few of my weapons (Magnum, Minigun, Flak Cannon, Link Gun) have some of their firing modes set to Server-Side projectiles. This means there will be a bit of lag based on ping between when the client fires, and when the client sees the shot. The benefit of this is the client will see WHERE in the server it hits. If the client sees a server-side projectile hit somebody in the head, it will be a headshot. Regardless of server-side or client-side projectiles, the client still has to lead their shots. Having projectiles set to server-side shows the client how much lag is in the their, and thus will help the client to determine how much they have to lead. An example; The CMT_Snow_Grove shotgun has projectiles set to server-side. So do the charge bow shots in HyruleFieldAlpha. Grenades also appear server-side. Ever notice lag before a grenade comes out when trying to stick someone? THERE IS NO DIFFERENCE IN WEAPON FUNCTIONALITY, LAG IS NOT INCREASED. YOU HAVE TO LEAD YOUR SHOTS BASED ON PING REGARDLESS OF THESE SETTINGS. I HAVE TESTED THIS OFF-HOST BOTH WAYS. THE DIFFERENCE IS ONLY VISUAL. I hope some of you understand why I did what I did. Epic Games titles such as Unreal Tournament and Gears of War use Server-Side projectiles, and this is made to emulate that. Edited by Muki Hyena on Feb 19, 2009 at 08:19 AM OHO I SEE, sorry for being such a noob ingame bout it... i dont sually play serous, like i just play for fun, thats y i suck so bad, but its really fun doing what im doing lmao..
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Tuaha
Joined: Aug 1, 2008
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Posted: Feb 19, 2009 11:56 PM
Msg. 25 of 39
Quote: --- Original message by: Muki Hyena Tuaha:
So far the only one you can download separately is the updated Deck, I've submitted every file separately to HaloMaps, so they will soon be hosted (I hope.) kay thanks :D
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 20, 2009 02:49 AM
Msg. 26 of 39
I feel sorry for Dennis :\
No one in dedi :V
So, basically, with those certain weapons, if you see it hit, it hits?
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Feb 21, 2009 10:02 PM
Msg. 27 of 39
This is what pisses me of about CE. Whenever something cool happens, it barely even matters >:(
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 21, 2009 11:02 PM
Msg. 28 of 39
Yayz :D I like it, I didn't expect the little bits that fall from your body when you die :P It was a nice suprise. That came out sounding wierd...
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 21, 2009 11:35 PM
Msg. 29 of 39
lol @ how the front page is plastered with UT2K4 maps. I enjoyed the maps a lot, and I hope to see people playing on the dedicated server.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Feb 22, 2009 12:04 AM
Msg. 30 of 39
Quote: --- Original message by: Muki Hyena
What do you mean? Like, how this thread has like, no replies?
E: Every map is now downloadable via Halomaps.org. Thx Dennis Edited by Muki Hyena on Feb 21, 2009 at 10:55 PM Theres no bleeping servers playing it >:( PS: Luv ya MOOKZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Edited by TVTyrant on Feb 22, 2009 at 12:04 AM
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 22, 2009 12:10 AM
Msg. 31 of 39
It is 12:08 am EST, so that's 11:08 am in the central US, and 10:08 am in the west, and 9:08 on the west coast, so a lot pof people are probably sleeping or doing something with their life (saturday night/sunday morning).
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 22, 2009 12:13 AM
Msg. 32 of 39
4:11 PM. No one in the dedi. :(
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Dennis

Joined: Jan 27, 2005
"We are made of starstuff.” ― Carl Sagan
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Posted: Feb 22, 2009 12:53 AM
Msg. 33 of 39
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Hry
Joined: Sep 1, 2008
:)
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Posted: Feb 22, 2009 02:45 AM
Msg. 34 of 39
Mooks msn now, im gonna show you cool stuff kid. Edited by Hry on Feb 22, 2009 at 02:46 AM
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Feb 23, 2009 06:05 AM
Msg. 35 of 39
agh, i hate that energy ball rocket, it laggs.
did anyone used redeemer and shock rifle's secondary combo? its killing everyone in 20 world units range.
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