
DEEhunter
Joined: Dec 16, 2006
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Posted: Feb 14, 2009 05:16 PM
Msg. 1 of 7
You can fix the UVs manually. Also. How did you get normal maps to work on a dynamic surface? When I tried that in cubemap_v2 it just showed up flat.
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Feb 14, 2009 05:55 PM
Msg. 2 of 7
What did you change exactly?
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Feb 14, 2009 06:18 PM
Msg. 3 of 7
Quote: --- Original message by: Destroyer i scripted it so the monitor goes red...
thats all i can think of, maybe there are changes i didn't know about ftfy
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Feb 14, 2009 06:19 PM
Msg. 4 of 7
@pakar45: omgz he made a splellingz mistake, wat wil we ever do?
Oh thats right edit his post in a quote so it isn't mis-spelt.......
E1 was a moving of lines. Edited by Lone Warrior on Feb 14, 2009 at 06:22 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 15, 2009 03:31 PM
Msg. 5 of 7
Quote: --- Original message by: Destroyer that was a typo that I noticed but didn't bother getting rid off FTFY
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Feb 16, 2009 09:50 AM
Msg. 6 of 7
But if you notice, it says 'getting rid off' instead of 'getting rid of'. ftfy FAIL (Sorry, couldn't help it :/ ) Edited by Karrde on Feb 16, 2009 at 09:51 AM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Feb 16, 2009 03:29 PM
Msg. 7 of 7
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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