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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »holopanel glich

Author Topic: holopanel glich (7 messages, Page 1 of 1)
Moderators: Dennis

DEEhunter
Joined: Dec 16, 2006


Posted: Feb 14, 2009 05:16 PM    Msg. 1 of 7       
You can fix the UVs manually. Also. How did you get normal maps to work on a dynamic surface? When I tried that in cubemap_v2 it just showed up flat.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Feb 14, 2009 05:55 PM    Msg. 2 of 7       
What did you change exactly?


pakar45
Joined: Sep 21, 2008

Hi


Posted: Feb 14, 2009 06:18 PM    Msg. 3 of 7       
Quote: --- Original message by: Destroyer
i scripted it so the monitor goes red...


thats all i can think of, maybe there are changes i didn't know about




ftfy


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 14, 2009 06:19 PM    Msg. 4 of 7       
@pakar45: omgz he made a splellingz mistake, wat wil we ever do?

Oh thats right edit his post in a quote so it isn't mis-spelt.......


E1 was a moving of lines.
Edited by Lone Warrior on Feb 14, 2009 at 06:22 PM


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 15, 2009 03:31 PM    Msg. 5 of 7       
Quote: --- Original message by: Destroyer
that was a typo that I noticed but didn't bother getting rid off

FTFY


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Feb 16, 2009 09:50 AM    Msg. 6 of 7       
But if you notice, it says 'getting rid off' instead of 'getting rid of'. ftfy FAIL (Sorry, couldn't help it :/ )
Edited by Karrde on Feb 16, 2009 at 09:51 AM


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Feb 16, 2009 03:29 PM    Msg. 7 of 7       
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

 

 
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