I've never had this happen before, and I don't understand it. I ran into an error with Sapien, looked at Debug, fixed that; then I remembered I needed to re-run Lightmaps after adding a different sky, so that the color would be fixed...
This came up:
02.12.09 16:17:35 tool pc 01.00.00.0609 ----------------------------------------------
02.12.09 16:17:35 reference function: _write_to_error_file
02.12.09 16:17:35 reference address: 42ca20
02.12.09 16:17:35 Couldn't read map file './toolbeta.map'
02.12.09 16:17:35 i'm going to render debug lightmaps for [map] of levels\[map]\[map], and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
02.12.09 16:17:35 EAX: 0xFFFFFFFE
02.12.09 16:17:35 EBX: 0x00000001
02.12.09 16:17:35 ECX: 0x0012F5A8
02.12.09 16:17:35 EDX: 0x000002CC
02.12.09 16:17:35 EDI: 0x0012F5A8
02.12.09 16:17:35 ESI: 0x00000000
02.12.09 16:17:35 EBP: 0x0012F480
02.12.09 16:17:35 ESP: 0x0012F470
02.12.09 16:17:35 EIP: 0x7C90EB94, C3 8D A4 24 ?????
02.12.09 16:17:35 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_group_sequence_block index in [#0,#1)
Anyone have a clue how to fix that?
Also, the map name isn't actually [map]; I just replaced it in the code, 'cause I can. :3
Edit:Turns out it was one of the vehicles. I started from scratch, removed all the vehicles, and that fixed it. Shame too, I ripped the vehicles straight from Coldsnap. I wanted snow-textured hogs. Oh well...
Edited by MF Boom on Feb 13, 2009 at 12:14 PMEdit:Scratch that; it wasn't. It still didn't compile, it just took longer for the same error to appear, for some reason... Ugh, I don't know what the problem is. I've never had this problem before. :\
Edited by MF Boom on Feb 13, 2009 at 12:20 PMEdit...again:Okay, it was. Removed them from everything, scenario, globals, etc... Now it worked. I officially hate errors.
Edited by MF Boom on Feb 13, 2009 at 12:40 PM