
Merkatroyd
Joined: Feb 4, 2009
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Posted: Feb 4, 2009 10:47 PM
Msg. 1 of 8
How do you create scenery that rotates or moves?
How do you make textures scroll like on a river or a stream?
What is the best way to create a shader?
Does scenery have to be part of the level's geometry? lets say I take a tree for example. do I weld it directly to the level, so it's part of the level's mesh, or do I just drag and drop it into the ground? Wouldn't that create a "geometry collision?" (which means what?)
Can I make textures partially transparent, (dirty glass) by adding an alpha map?
I want to make a level that has invisible walls on the edges, but no cheap cliffs or mountains. I want to create a view that goes on forever, like the edges of death island. How do I do this?
Is there a maximum amount of polygons? when is the point where the average computer begins to slow down?
How do you add AI to a map?
Is it possible to create scenery that could be damaged? (like making a small tree snap from the force of a warthog?)
Is it possible to modify skies? I want to create a dusk-like scene, with a giant orange sun low on the horizon, rather than the traditional white speck in the sky with a lens flare.
Can vehicles sustain damage during multiplayer gameplay? I noticed that banshees and ghosts during the campaign recieved damage, and eventually exploded, while the multiplayer versions did not. Is there a reason for this?
Hope you guys can help me, I have a ton of great ideas for a map.
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jacknme
Joined: Aug 29, 2008
If you see this, you must be in an old topic
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Posted: Feb 5, 2009 02:57 AM
Msg. 2 of 8
For polys, i think at above 50k tool will start to complain
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 5, 2009 07:35 PM
Msg. 3 of 8
AI is fun. First you have to have actor varients. Add those into the map the same way you add scenery. Tell us when done.
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xXKrenof EVILXx
Joined: Sep 15, 2008
I choose what I like.
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Posted: Feb 5, 2009 08:46 PM
Msg. 4 of 8
It is possible to make trees snap in half you just need to make the model of the tree broken and make a model of the tree healthy and use a script
If)unit_get_health)0 change model Or something like that or use Gorilla
PS: I no very good scripter.
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Feb 5, 2009 09:32 PM
Msg. 5 of 8
Quote: --- Original message by: jacknme For polys, i think at above 50k tool will start to complain 30k to high... Although it may work, older computers and non-portaled maps will have trouble playing it. Edit: Most of those questions can be answered by reading the HEK tutorial. Edited by chrisk123999 on Feb 5, 2009 at 09:33 PM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Feb 6, 2009 02:08 AM
Msg. 6 of 8
A lot of the stuff you asked can be answered through a couple tutorials.
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bobbysoon
Joined: Feb 1, 2007
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Posted: Feb 6, 2009 04:48 AM
Msg. 7 of 8
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Feb 7, 2009 12:14 AM
Msg. 8 of 8
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