
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 4, 2009 11:04 AM
Msg. 1 of 9
I was just trying to make a door or elevator work right in a map it's not for online use so it doesn't need the whole sync thing??
Just want the door to open and close elevator to go up and down...
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vmt
Joined: Jan 29, 2008
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Posted: Feb 4, 2009 11:08 AM
Msg. 2 of 9
doors should close and open by themselfves just use device machines instead of scenary for elevators idk the script.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 4, 2009 11:10 AM
Msg. 3 of 9
No. The Halo Scripter V2 won't help with elevators.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Feb 4, 2009 11:42 AM
Msg. 4 of 9
If it's for multiplayer, you only need to use device machine. Some of them may be ''disabled'' such as the blast doors... it's easy to fix by messing in guerilla. I think you have to check ''opens automatically'' or switch it to ''door'' instead of elevator.. not sure tho but anyway. As for switches and such, it can be done with sapien but if you want it to sync your only guess is scripts.
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vmt
Joined: Jan 29, 2008
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Posted: Feb 4, 2009 12:45 PM
Msg. 5 of 9
so you can actualy have elevators work in game? never knew that ive always tried.
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K_I_D
Joined: Nov 27, 2008
If you are cool, this will be your avatar quote.
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Posted: Feb 4, 2009 02:01 PM
Msg. 6 of 9
Gamma no. What the script allows you to do is properly sync the actual elevator itself. It works through bipeds. Download emt inverno and watch how it works. But if you mean the actual doors animate them as a part of the model or use proximity doors
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 4, 2009 04:43 PM
Msg. 7 of 9
If a door opens by automatic activation radius, it automatically syncs.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 4, 2009 05:15 PM
Msg. 8 of 9
So whats the Halo scripter good for??
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 4, 2009 05:21 PM
Msg. 9 of 9
Scripting whatever is there
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