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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Can you add AI using devmod??

Author Topic: Can you add AI using devmod?? (10 messages, Page 1 of 1)
Moderators: Dennis

MickGrif
Joined: Jul 19, 2008

ds


Posted: Jan 30, 2009 04:13 PM    Msg. 1 of 10       
Is it possible to add AI biped such as marines, flood, covenant etc into a multiplayer in game? or is this only possible if you are editing maps?
like for example if I started say blood gulch on a LAN server opened up devmod and typed in something and have covenant vs flood?
If you can does anyone know the codes?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jan 30, 2009 06:24 PM    Msg. 2 of 10       
You are correct Recycle Bin. You can't add AI using devmode. You can add them in sapien. Don't ask how there are a couple good tutorials on this site.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 30, 2009 06:26 PM    Msg. 3 of 10       
For what you are asking, it could be possible. However, the map must be "set up" before hand. What to do:
1) Create bipeds and name them
2) Create AI (that don't spawn)
3) Set a squad with an actor varient in that encounter

Compile the map. Ingame use the ai_attach command. So if I had a biped called biped1, and an encounter named ai_1, I would type:

(ai_attach biped1 ai_1)


And the biped would come alive :)


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 31, 2009 12:21 AM    Msg. 4 of 10       
Or....you could add AI in Sapien, tick 'not initially created'and use this command:

ai_place nameofyourencounter 


To spawn them
Edited by Polamee on Jan 31, 2009 at 12:22 AM


Igotaname13_
Joined: Nov 24, 2008

Igotaname13 Steam


Posted: Jan 31, 2009 12:29 AM    Msg. 5 of 10       
Could you do it and make a dead body

because I always wanted to make dead bodys all over Battle Creek


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 31, 2009 12:48 AM    Msg. 6 of 10       
Create a biped, and check "Dead" in the Properties pane.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 31, 2009 01:26 AM    Msg. 7 of 10       
Take note that it will disappear after a few seconds in MultipLayer though. It will not disappear in SinglePlayer


MickGrif
Joined: Jul 19, 2008

ds


Posted: Jan 31, 2009 11:37 AM    Msg. 8 of 10       
Quote: --- Original message by: Gamma927
For what you are asking, it could be possible. However, the map must be "set up" before hand. What to do:
1) Create bipeds and name them
2) Create AI (that don't spawn)
3) Set a squad with an actor varient in that encounter

Compile the map. Ingame use the ai_attach command. So if I had a biped called biped1, and an encounter named ai_1, I would type:

(ai_attach biped1 ai_1)


And the biped would come alive :)


:O..... ok it does not matter then, cause I dont have a clue what any of that means lol. I just though you could spawn them in game like you can with vehicles and weapons.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 31, 2009 11:39 AM    Msg. 9 of 10       
You could learn...


MickGrif
Joined: Jul 19, 2008

ds


Posted: Jan 31, 2009 05:12 PM    Msg. 10 of 10       
Quote: --- Original message by: Gamma927
You could learn...


well I once tried making some maps..... but tool really did not like me and I eventually scraped any hopes I had of being able to make maps. :|

 

 
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