
MickGrif
Joined: Jul 19, 2008
ds
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Posted: Jan 30, 2009 04:13 PM
Msg. 1 of 10
Is it possible to add AI biped such as marines, flood, covenant etc into a multiplayer in game? or is this only possible if you are editing maps? like for example if I started say blood gulch on a LAN server opened up devmod and typed in something and have covenant vs flood? If you can does anyone know the codes?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 30, 2009 06:24 PM
Msg. 2 of 10
You are correct Recycle Bin. You can't add AI using devmode. You can add them in sapien. Don't ask how there are a couple good tutorials on this site.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 30, 2009 06:26 PM
Msg. 3 of 10
For what you are asking, it could be possible. However, the map must be "set up" before hand. What to do: 1) Create bipeds and name them 2) Create AI (that don't spawn) 3) Set a squad with an actor varient in that encounter Compile the map. Ingame use the ai_attach command. So if I had a biped called biped1, and an encounter named ai_1, I would type: (ai_attach biped1 ai_1)
And the biped would come alive :)
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 31, 2009 12:21 AM
Msg. 4 of 10
Or....you could add AI in Sapien, tick 'not initially created'and use this command: ai_place nameofyourencounter To spawn them Edited by Polamee on Jan 31, 2009 at 12:22 AM
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Igotaname13_
Joined: Nov 24, 2008
Igotaname13 Steam
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Posted: Jan 31, 2009 12:29 AM
Msg. 5 of 10
Could you do it and make a dead body
because I always wanted to make dead bodys all over Battle Creek
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 12:48 AM
Msg. 6 of 10
Create a biped, and check "Dead" in the Properties pane.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 31, 2009 01:26 AM
Msg. 7 of 10
Take note that it will disappear after a few seconds in MultipLayer though. It will not disappear in SinglePlayer
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MickGrif
Joined: Jul 19, 2008
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Posted: Jan 31, 2009 11:37 AM
Msg. 8 of 10
Quote: --- Original message by: Gamma927For what you are asking, it could be possible. However, the map must be "set up" before hand. What to do: 1) Create bipeds and name them 2) Create AI (that don't spawn) 3) Set a squad with an actor varient in that encounter Compile the map. Ingame use the ai_attach command. So if I had a biped called biped1, and an encounter named ai_1, I would type: (ai_attach biped1 ai_1)
And the biped would come alive :) :O..... ok it does not matter then, cause I dont have a clue what any of that means lol. I just though you could spawn them in game like you can with vehicles and weapons.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 11:39 AM
Msg. 9 of 10
You could learn...
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MickGrif
Joined: Jul 19, 2008
ds
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Posted: Jan 31, 2009 05:12 PM
Msg. 10 of 10
Quote: --- Original message by: Gamma927 You could learn... well I once tried making some maps..... but tool really did not like me and I eventually scraped any hopes I had of being able to make maps. :|
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