
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jan 30, 2009 01:32 PM
Msg. 1 of 19
I've posted this before but Im just trying to make it were my AI just melee with a weapon?
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Nebulon
Joined: Jan 6, 2008
I am a noble warrior!
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Posted: Jan 30, 2009 03:21 PM
Msg. 2 of 19
im not sure about this(just taking a shot at it), but after looking at the actor_variant tag:
have all of the weapon firing values set to 0 (firing distance, rate of fire, projectile offset and error, etc.)
set the desired combat range to» 0 to 0 world units
and set the melee range the same as what the firing range would have been
tell me if this works for ya!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 30, 2009 06:29 PM
Msg. 3 of 19
If you want marines and others like that to melee, you have to set up the animations. For units that already have it, you can use the magic melee command to force them to melee, or just set berserking.
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Jan 30, 2009 08:21 PM
Msg. 4 of 19
Or you can do it the most straightforward way - in the actor_variant tag, just set it so they can't use ranged weapons (It's one of the checkboxes at the very top.), then in the Melee section of the actor_variant tag, set it so they attempt to charge you from a considerable distance. Look at an Elite Commander with an energy sword for details.
Now, if you're talking Spartans, you'll have to set up an animation for them to melee. The one I used is the throw-grenade animation - it's the only one that they actually smack you with. The others do no damage, presumably because there's no "melee" marker to mark where the damage is.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jan 31, 2009 09:49 AM
Msg. 5 of 19
well thanks dor all the ideas how would I go about changing the spartans animation to the grenade one....
Also i'll try the ones above to... Whats the magic thing listed above????
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 10:55 AM
Msg. 6 of 19
Its a script. Forces them to melee. But if you want AI to melee, then preferably just set the berserking range. Otherwise, do what drillinstructor said, but they won't be able to shoot.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jan 31, 2009 11:05 AM
Msg. 7 of 19
Hey I'll will try the easy one but yeah I would like to learn the scripting part too...
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DEEhunter
Joined: Dec 16, 2006
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Posted: Jan 31, 2009 11:24 AM
Msg. 8 of 19
No need to get complicated. Take a look at the flood tags and see how there AI is.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 11:25 AM
Msg. 9 of 19
I don't think the script will help you. What it does is it forces the unit to melee, right then and there. As soon as the command is invoked, the unit will melee.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jan 31, 2009 11:40 AM
Msg. 10 of 19
Quote: --- Original message by: drillinstructor Now, if you're talking Spartans, you'll have to set up an animation for them to melee. The one I used is the throw-grenade animation - it's the only one that they actually smack you with. The others do no damage, presumably because there's no "melee" marker to mark where the damage is. If you use Kornmann's Guerilla V2 and duplicate any of the melee animations of the spartan and change their type from "replacement" to "base" animations and give them a Key frame (marking on which frame the melee damage is dealt), those animations work for meleeing just fine. Edited by Me KS on Jan 31, 2009 at 11:40 AM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jan 31, 2009 12:13 PM
Msg. 11 of 19
wow alot of post now Im not sure what option to chose, I would need some help on the kornman idea
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 12:25 PM
Msg. 12 of 19
Do you want to melee with a weapon or without?
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Ermac
Joined: Nov 24, 2006
Pops up from time to time
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Posted: Jan 31, 2009 12:37 PM
Msg. 13 of 19
Quote: --- Original message by: Me KSQuote: --- Original message by: drillinstructor Now, if you're talking Spartans, you'll have to set up an animation for them to melee. The one I used is the throw-grenade animation - it's the only one that they actually smack you with. The others do no damage, presumably because there's no "melee" marker to mark where the damage is. If you use Kornmann's Guerilla V2 and duplicate any of the melee animations of the spartan and change their type from "replacement" to "base" animations and give them a Key frame (marking on which frame the melee damage is dealt), those animations work for meleeing just fine. Edited by Me KS on Jan 31, 2009 at 11:40 AM I already know to do that. Problem is, they do the animation, but don't do any damage - in fact, they don't even touch you. They just keep trying to smack you. That's what I was talking about.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jan 31, 2009 02:08 PM
Msg. 14 of 19
with a weapon
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 03:11 PM
Msg. 15 of 19
Then the above won't help you (much). Do you want them to only be able to melee, or be able to shoot as well?
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jan 31, 2009 03:32 PM
Msg. 16 of 19
Just to melee, shooting would be fine also both is awesome
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 31, 2009 04:04 PM
Msg. 17 of 19
Ok. Then open up the actor_varient tag, scroll down, and find berserking. Set the range. By the way, what character do you want to do this for?
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Feb 1, 2009 09:27 AM
Msg. 18 of 19
The brutes would be cool but I need them to look better :).... Maybe my cyborg AI
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 1, 2009 10:55 AM
Msg. 19 of 19
Just set the berserking. Open up the brute / elite actor varient, scroll down to berserking, and copy that into the cyborg. Then, I guarantee they will melee.
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