
Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jan 23, 2009 05:24 PM
Msg. 1 of 2
If you hover your cursor over each text box in Guerilla, it gives you a pretty clear description for what most values are. In some cases no, but for actor_varient tags, yes.
The description of super-ballistic range is:
"we try to aim our shots super-ballistically if target is outside this range (zero = never)"
Super-ballistic in this case means that they're aiming high up to hit you instead of aiming right at you. Your hunters are aiming at the sky because the fuel rod cannons would take a while to slow down and fall back down to the ground to hit you if they didn't disappear halfway up into the sky. You set this to only "1", which means if the enemy is farther than that, the hunters will aim this way. Which is practically all the time in that case because you set it to so short a distance. Unless you want hunters to do that, which seems pointless, set this to "0". That should fix the aiming problem. Edited by Me KS on Jan 23, 2009 at 05:24 PM
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