
halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 22, 2009 03:55 PM
Msg. 1 of 7
how would you go about making effects/damage_effects, caus i wanna make some h3 plasma grenade effects.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jan 23, 2009 04:47 PM
Msg. 2 of 7
CMT made them, download the map
CMT Tension
and see how epic their grenades look like, so epic, too bad they havn't released that for public... =( Edited by BeachParty clan on Jan 23, 2009 at 04:48 PM Edited by BeachParty clan on Jan 23, 2009 at 04:49 PM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 24, 2009 12:51 PM
Msg. 3 of 7
Quote: --- Original message by: BeachParty clan
CMT made them, download the map
CMT Tension
and see how epic their grenades look like, so epic, too bad they havn't released that for public... =( Edited by BeachParty clan on Jan 23, 2009 at 04:48 PM Edited by BeachParty clan on Jan 23, 2009 at 04:49 PM he's asking how to make them, not where to look at them. Those tags are protected (obviously). just edit the damage effect tag already in the plasma grenade tag. You should be able to tweak it enough to make it like h3
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 26, 2009 02:26 PM
Msg. 4 of 7
im trying to find out how edit the tag, i dont know what to edit to make it look any different
EDIT:i think its in the .light, i wanna make the shockwave look h3, and i think its a little bit in the particles
Edited by halo3n00b on Jan 26, 2009 at 02:31 PM
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 26, 2009 11:21 PM
Msg. 5 of 7
Crash Course in Particle Systems tutorial by Masters. It's on the site, I'm too lazy to search it.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 27, 2009 02:23 PM
Msg. 6 of 7
is there any tutorials on how to make the bitmap?
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Mythie
Joined: Jan 14, 2009
Mule for Mythril
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Posted: Jan 27, 2009 05:49 PM
Msg. 7 of 7
Create a 66x66 black image. Add a 1 pixel blue outline around the edge. Draw our bitmap in white/grey. Save as a .tif. Compile with Guerilla. Open the .bitmap and change the type to Sprites. Recompile.
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