
black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 22, 2009 11:02 AM
Msg. 1 of 10
the end is near.. the covenants are very strong.. can you beat the ultimate challange?
AI: ~~all the weapons explode~~
grunts: double hp, better aiming
plasma pistol grunts: 100 shots in a second, double damaging, stunning.
needle grunts: 40 needles in a second, double damaging.
fuel rod grunts: 2 shots in a second, double damage, 5 super exploding needles spreading.
elites: triple hp, better aiming
plasma rifle elites: 20 shots in a second, double damaging, stunning.
needle elites: 40 needles in a second, double damaging.
sword elites: higher jump, burns.
hunters: quaded hp, no head shot, better aiming. 2 shots in a second, double damage, 5 super exploding needles spreading. _____________________________________________________________________________
version 0.1 (on halomaps)
-squads placed
bugs: -AI wont spawn
version 0.2
-fixed AI -new, darker sky
bugs: -plasma pistol grunts shooting too slow -fuel rod grunts wont shoot -hunters wont shoot -elites stuck at cyan color -fuel rod wont shoot needles and wont explode in purple color -cannot change the sword color
version 0.5
-fixed plasma pistol grunts -fixed fuel rod grunts
bugs:
the unfixed bugs in version 0.2 _____________________________________________________________________________
next version (version 1)
-making a boss squad -fixing left over bugs -adding scripts and nav points -changing into single player
may add:
-a bloodgulch bsp -new AI: ranger elites, sentinels, jackals, flood (unlikely) _____________________________________________________________________________
i need people to help me too, i hope someone accepts.
-bug fixer -beta testers -ideas to improve the map
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jan 22, 2009 11:38 AM
Msg. 2 of 10
how are you planning on fusing the bloodgulch bsp with the icefields bsp? oh and here's an idea of improving the map: make it realistic, from what i understand is that i will lag out when i spawn because of the millions of projectiles and too much AI that are totally making no sense... unless you find a way to decrease the effects on the screen so that we won't lag out, i'd say this is not going to work.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 22, 2009 11:46 AM
Msg. 3 of 10
Quote: --- Original message by: BeachParty clan how are you planning on fusing the bloodgulch bsp with the icefields bsp? oh and here's an idea of improving the map: make it realistic, from what i understand is that i will lag out when i spawn because of the millions of projectiles and too much AI that are totally making no sense... unless you find a way to decrease the effects on the screen so that we won't lag out, i'd say this is not going to work. i thinked on it before. in the icefields map you are fighting the AI in squads. i played my own map my self and i can say for sure that you wont lag at all. maybe when you are careless and managed to get the whole encounter in the middle to attack you in the same time. (10 plasma rifle elites 5 on each side and 15 fuel rod grunts 5 on diffrent places.) in blood gulch, im probaly going to make the ai to attack red base hen you go thru the tunnels fighting your way though attacking the blue base.
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BeachParty clan
Joined: Oct 12, 2008
Sooo... You wanna switch to Red team huh?
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Posted: Jan 22, 2009 11:58 AM
Msg. 4 of 10
wait, tunnels, there are no tunnels! not in bloodgulch nor icefields...
and if you tested it, ok then go for it, i'm curious how it will work out then, i'm not afraid i will lag out, supercomputer i have, but it's more that the average computer doesn't even show the water for half of the halo players i know xD
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 22, 2009 12:05 PM
Msg. 5 of 10
Quote: --- Original message by: BeachParty clan wait, tunnels, there are no tunnels! not in bloodgulch nor icefields...
and if you tested it, ok then go for it, i'm curious how it will work out then, i'm not afraid i will lag out, supercomputer i have, but it's more that the average computer doesn't even show the water for half of the halo players i know xD there are tunnels in both. in icefields its the ice covered tunnel leading from the bridge and in bloodgulch (the one im trying about) is in the side of bloodgulch (where mostly bloodgulch mod secret weapons are). its not really that laggy, its somewhere about as laggy as the library in the places where you need to stay in your position. (seriously, the max number of AI you fight against in one time is 15.)
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 22, 2009 07:11 PM
Msg. 6 of 10
I don't really like challenges. And why is everyone adding separate multiplayer BSPs now? True, I didn't come up with the idea, but why, people, why?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 22, 2009 07:25 PM
Msg. 7 of 10
I'm going to finish! I just have another cutscene, and a few more tweaks, and then two more betas, and...
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 23, 2009 10:32 AM
Msg. 8 of 10
im GOING to finish this single player. ive had enough of one head shoted hunters and so weak enemys that youll end up making a plasma nade storm from start to finish on legendery without dieing. i need a challange.
destroyer: i agree with your fact. but it dosent make the AI invicible. if il give you my war_ahead map, you will see that the AI was placed in a way that should give you alot of cover. but it still dosent mean that youll just stay in the cover without getting hit. i want having tactics when fighting AI. not just rushing into them when fighting.
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Tuaha
Joined: Aug 1, 2008
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Posted: Jan 23, 2009 10:41 AM
Msg. 9 of 10
Quote: --- Original message by: black doom the end is near.. the covenants are very strong.. can you beat the ultimate challange?
AI: ~~all the weapons explode~~
grunts: double hp, better aiming
plasma pistol grunts: 100 shots in a second, double damaging, stunning.
needle grunts: 40 needles in a second, double damaging.
fuel rod grunts: 2 shots in a second, double damage, 5 super exploding needles spreading.
elites: triple hp, better aiming
plasma rifle elites: 20 shots in a second, double damaging, stunning.
needle elites: 40 needles in a second, double damaging.
sword elites: higher jump, burns.
hunters: quaded hp, no head shot, better aiming. 2 shots in a second, double damage, 5 super exploding needles spreading. _____________________________________________________________________________
version 0.1 (on halomaps)
-squads placed
bugs: -AI wont spawn
version 0.2
-fixed AI -new, darker sky
bugs: -plasma pistol grunts shooting too slow -fuel rod grunts wont shoot -hunters wont shoot -elites stuck at cyan color -fuel rod wont shoot needles and wont explode in purple color -cannot change the sword color
version 0.5
-fixed plasma pistol grunts -fixed fuel rod grunts
bugs:
the unfixed bugs in version 0.2 _____________________________________________________________________________
next version (version 1)
-making a boss squad -fixing left over bugs -adding scripts and nav points -changing into single player
may add:
-a bloodgulch bsp -new AI: ranger elites, sentinels, jackals, flood (unlikely) _____________________________________________________________________________
i need people to help me too, i hope someone accepts.
-bug fixer -beta testers -ideas to improve the map Too crazily unrealistic. D:
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 23, 2009 11:50 AM
Msg. 10 of 10
recycle bin: il try.
tuaha: they are ninjas (:
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