
black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 16, 2009 11:03 AM
Msg. 1 of 8
is there any way i could play as a flying cyborg (animations dosent matter)? it looks like its impossible. but is it possible?
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jan 16, 2009 12:12 PM
Msg. 2 of 8
Its not impossible, make sure the check box for flying is checked under the biped tag in Guerilla.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 16, 2009 02:08 PM
Msg. 3 of 8
Quote: --- Original message by: delta49 Its not impossible, make sure the check box for flying is checked under the biped tag in Guerilla. i meant how could i control it as a player
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vmt
Joined: Jan 29, 2008
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Posted: Jan 16, 2009 02:14 PM
Msg. 4 of 8
like a pelican
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lordofblake
Joined: Jan 6, 2008
Nice Tongue
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Posted: Jan 16, 2009 04:42 PM
Msg. 5 of 8
go into the cyborg .biped tag. Scroll down to where it says "$$$ BIPED$$$
Then, check the flying and immune to falling damage checkbox.
Now, open up the engineer biped tag
scroll down in both bipeds to "Flying"
Fill in the fields in the cyborg tag with the variables in the engineer fields. save and compile.
Tell me if you did it right.
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Exception
Joined: Jul 9, 2008
Been So So long since I have been on this Forum
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Posted: Jan 16, 2009 04:50 PM
Msg. 6 of 8
lol,i made the jump like 20 1s, it was so fun :)
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jan 16, 2009 05:25 PM
Msg. 7 of 8
Quote: --- Original message by: black doomQuote: --- Original message by: delta49 Its not impossible, make sure the check box for flying is checked under the biped tag in Guerilla. i meant how could i control it as a player As long as flying is checked, it would be like playing as a Forge monitor from Halo 3.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 17, 2009 06:36 AM
Msg. 8 of 8
thanx all, this thread can now be locked to prevent spam.
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