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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Bluestrak Jms errors

Author Topic: Bluestrak Jms errors (5 messages, Page 1 of 1)
Moderators: Dennis

Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jan 14, 2009 01:07 AM    Msg. 1 of 5       
U probably didn't add textures to every piece of the map


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 14, 2009 10:43 AM    Msg. 2 of 5       
either that or you need to switch from using standard materials to using multi sub objects, or vice versa.


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 14, 2009 04:39 PM    Msg. 3 of 5       
Quote: --- Original message by: Destroyer
er no, you use multi subs

I use standards all the time and it never happens :|


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jan 15, 2009 07:08 PM    Msg. 4 of 5       
Yea same here I only use them if I hav alot in my map


Rhydgaled Publications
Joined: May 10, 2007

I have many questions (can't fit URL in though)


Posted: Jan 17, 2009 03:40 PM    Msg. 5 of 5       
Quote: --- Original message by: Silent STRKR
I was starting a new project and tried to export an early version of my map when I got the "unknown property "name" in underfined"error, How do I fix this, I seem to randomly get it and I don't know why.


I have a slightly similar problem, except my error says: "Unknown property: "count" in $Bone:bip01 pelvis @ [0.lots-of-zeros-here,0.lots-of-zeros-here,big number here]" and the highlighted line of maxScript says "if theNodesArray.count > 1 then".

However, I'm assuming theNodesArray is an array varible, therefore it's count property should have nothing to do with the pelvis bone (I know nothing about maxScript though and I haven't looked at the rest of the code, I'm just guessing based on my very limited programing experience(in delphi and, this year, java)).

This error does not happen with the old bluestreak, only the new one with region support.

PS. I get a similar problem when I try to use the animation importer script, however in GMAX the animation importer will work (not sure about the JMS exporter, don't remeber ever trying it in GMAX.)
Edited by Rhydgaled Publications on Jan 17, 2009 at 03:43 PM

 

 
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