
randomteddybear
Joined: Jul 14, 2008
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Posted: Jan 13, 2009 05:04 PM
Msg. 1 of 10
is the any way to script a death cam in ce that zooms in and follows the player that killed you until you respawn?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 13, 2009 05:13 PM
Msg. 2 of 10
no i think
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jan 13, 2009 05:28 PM
Msg. 3 of 10
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 13, 2009 07:41 PM
Msg. 4 of 10
The command? It would be camera_set_dead [unit]
How would you use this though? In a single player map, or in multiplayer? It's automatically set in multiplayer.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 13, 2009 08:01 PM
Msg. 5 of 10
Quote: --- Original message by: Gamma927The command? It would be camera_set_dead [unit]
How would you use this though? In a single player map, or in multiplayer? It's automatically set in multiplayer. im not sure what you are asking, but this is the function that is used to make the camera focus on keyes if he is killed in the T&R level
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 13, 2009 08:19 PM
Msg. 6 of 10
Its the same one that zooms onto the player. Just replace [unit] with your definition of player.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 14, 2009 03:52 AM
Msg. 7 of 10
Quote: --- Original message by: randomteddybear is the any way to script a death cam in ce that zooms in and follows the player that killed you until you respawn? do you mean like in COD WAW in Nazi Zombies? like when you die (not downed) the cam follows the players when your spectating...and i dont think its possible to make the 1st person view in spectators posistion...unless you edit a widget or something?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 14, 2009 08:28 AM
Msg. 8 of 10
He wants the camera to follow the player that killed him.
So the camera_set_dead script would need an extension.
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Also that camera system by sonic and kirby is different. Its to get a side scrolling style of gaming in halo ce, for sonic's sonic maps.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 14, 2009 11:02 AM
Msg. 9 of 10
Ah. I misread his post.
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jan 15, 2009 04:41 PM
Msg. 10 of 10
It's not possible by scripting alone. First, there's no way to test for the death of a player. Second, it's not impossible, but very difficult to find the correct (players) number for the player local to the instance of the game running the script. And third, there's no way to find out which player killed the other player so that the script can get his (players) number to zoom the camera over him.
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