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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »whats the dev code to make marines talk...

Author Topic: whats the dev code to make marines talk... (6 messages, Page 1 of 1)
Moderators: Dennis

gamer 2point0
Joined: Jun 22, 2008

Want an Apple?


Posted: Jan 11, 2009 01:23 AM    Msg. 1 of 6       
Quote: --- Original message by: commanderfarvel
Quote: --- Original message by: commanderfarvel
post here..........STAY ON TOPIC!!!!!!!!!!!!!!!

STAY ON THE FRICKEN TOPIC U BUTTMUNCHES!
quit typing or start this thread in the Technical/Map Design forum or Gtfo and go kill your self by doing one of these multiple options:

1. Overuse drugs
2. Hang yourself
3.sit in a dark corner knowing the fact that you are a lifeless ass and when youre 40 years old, get out a pistol, cock it, stick the barrel in your mouth, and pull the trigger
Edited by gamer 2point0 on Jan 11, 2009 at 01:24 AM


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 11, 2009 01:25 AM    Msg. 2 of 6       
There is no devcode to make Marines talk.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Jan 11, 2009 01:35 AM    Msg. 3 of 6       
That was scripted in the map made for the machinima. So that holding Q makes a marine mouth stay open, letting it go makes it close. I don't know the script myself so maybe someone else can gave it to you.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Jan 11, 2009 02:30 AM    Msg. 4 of 6       
You guys are morons.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Jan 11, 2009 10:46 AM    Msg. 5 of 6       
gamer 2point0, congratulations, your an idiot. Arbiter, congratulations, you are an idiot half the time. Commanderfarvel, congratulations, you need to learn how to control your temper.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 11, 2009 11:13 AM    Msg. 6 of 6       
I lol'd at this topic. There is a devcode to make marines talk, but the sound tag must be used when compiling the map, and even then, the sound will be played over speakers, not through the marines mouth. To play a sound, you would type

(sound_impulse_start [sound file] none 1)


Of course, I'm not sure that will make marines talk. And must you always say, "Umm yea you can"
That gets on my nerves. Well, good luck making marines talk.

 

 
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