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Author Topic: MP2SP Mapping team (212 messages, Page 4 of 7)
Moderators: Dennis

Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jan 12, 2009 06:07 PM    Msg. 106 of 212       
Quote: --- Original message by: Polamee
We're not accepting any more members. Sorry.

Why not? There are plenty of able mappers that would help you greatly. It is a bad attitude to be stubborn and not even consider accepting anyone else. As far as I can see, you have what, five members? And you aren't even the best mappers out there. Before ignorantly refusing somebody who might be a great addition to your team, try to at least see what they've done. Please, before being selective, try producing one completed map as a team. Heck, maybe there is someone out there that could fix those tag size problems you're having with the downflow mod. Except with that policy you'll never get it fixed. Seriously, think stuff like that over before saying it. On your Xfire page you say you need some more specialists; how will you get them if you don't allow anyone else onto the team?
Edited by Headhunter09 on Jan 12, 2009 at 06:08 PM


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Jan 12, 2009 06:15 PM    Msg. 107 of 212       
Quote: --- Original message by: Headhunter09

Quote: --- Original message by: Polamee
We're not accepting any more members. Sorry.

Why not? There are plenty of able mappers that would help you greatly. It is a bad attitude to be stubborn and not even consider accepting anyone else. As far as I can see, you have what, five members? And you aren't even the best mappers out there. Before ignorantly refusing somebody who might be a great addition to your team, try to at least see what they've done. Please, before being selective, try producing one completed map as a team. Heck, maybe there is someone out there that could fix those tag size problems you're having with the downflow mod. Except with that policy you'll never get it fixed. Seriously, think stuff like that over before saying it. On your Xfire page you say you need some more specialists; how will you get them if you don't allow anyone else onto the team?
Edited by Headhunter09 on Jan 12, 2009 at 06:08 PM


Your my friend and all, but you really need to shut up. It's his team. Let him do what he wants and we will see how it ends up. You says he is stubborn, so why bother trying to convince him.


AK_49
Joined: Nov 23, 2007

Well do ya punk? Do ya feel lucky?


Posted: Jan 12, 2009 06:54 PM    Msg. 108 of 212       
Thats too bad i really wouldn't of mind helping you guys out =[. Well I guess ill go look for another map team who needs me.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 12, 2009 07:05 PM    Msg. 109 of 212       
I think that we should accept him. He has talent, and more importantly, potential. See PM for details.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jan 12, 2009 08:37 PM    Msg. 110 of 212       
Quote: --- Original message by: Gamma927
I think that we should accept him. He has talent, and more importantly, potential. See PM for details.


I agree.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 12, 2009 09:57 PM    Msg. 111 of 212       
Ok. Fine, you win.

We need guys who can SP mod. Modeling is not completely necessary. After all, it is a Multiplayer to Singleplayer Mapping Team, not a create-our-own-map to Single Player mapping team.

So. We need modders, not so much of modellers. Can he SP mod?
Edited by Polamee on Jan 12, 2009 at 09:59 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 12, 2009 10:01 PM    Msg. 112 of 212       
Well, he could create an MP map (:O I've found a loophole)


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 12, 2009 10:23 PM    Msg. 113 of 212       
SP mod. Not MP map.

EDIT: Ok, after discussing with Gamma, we'll accept him, as a modeler for custom stuff.

The main problem I was afraid of was that with more and more members, it becomes harder to communicate with each other.


Edited by Polamee on Jan 12, 2009 at 10:37 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 12, 2009 10:34 PM    Msg. 114 of 212       
But we can mod it into a SP map, right?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 12, 2009 10:43 PM    Msg. 115 of 212       
I guess so....


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 12, 2009 10:44 PM    Msg. 116 of 212       
And if its a multiplayer map made to our ideas, then wouldn't it be perfect? No one would ever know! Wait a minute...


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 12, 2009 10:49 PM    Msg. 117 of 212       
One thing to say about the above:

wat
Edited by Polamee on Jan 12, 2009 at 10:50 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 12, 2009 10:52 PM    Msg. 118 of 212       
... I can tell a fail attempt at sarcasm. Err... what I meant was that he could create multiplayer maps that are well made for our ideas, and we could convert them into what we first dreamed of, creating a more perfect SP map.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 12, 2009 11:10 PM    Msg. 119 of 212       
Ok. He's in.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jan 13, 2009 05:40 PM    Msg. 120 of 212       
Quote: --- Original message by: Polamee

SP mod. Not MP map.

EDIT: Ok, after discussing with Gamma, we'll accept him, as a modeler for custom stuff.

The main problem I was afraid of was that with more and more members, it becomes harder to communicate with each other.


Edited by Polamee on Jan 12, 2009 at 10:37 PM


just find a time where everyone can be on every week normally.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 13, 2009 06:33 PM    Msg. 121 of 212       
We all live in different time zones. I think I've only talked with Polamee 5 times in my entire life, and he's usually online (when I'm offline)


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 14, 2009 03:06 AM    Msg. 122 of 212       
You will be correct. The only person I can have a lengthy discussion with is Mythril (and perhaps sierra, but he's hardly online).


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jan 14, 2009 03:44 AM    Msg. 123 of 212       
where u live polamee? im in australia and ill sign in more often. =)


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 14, 2009 04:05 AM    Msg. 124 of 212       
Quote: --- Original message by: sierra117
where u live polamee? im in australia and ill sign in more often. =)


ditto


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 14, 2009 05:02 AM    Msg. 125 of 212       
I live 3 hours behind you.

DarkZealot, can you PLEASE send me your WIP mission Rio now?
Edited by Polamee on Jan 14, 2009 at 05:03 AM


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jan 14, 2009 06:46 AM    Msg. 126 of 212       
Quote: --- Original message by: Polamee

I live 3 hours behind you.

DarkZealot, can you PLEASE send me your WIP mission Rio now?
Edited by Polamee on Jan 14, 2009 at 05:03 AM


School has hampered me from making any progress on it... expect it by Friday.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 14, 2009 11:30 AM    Msg. 127 of 212       
Ergg... Finally finished Flood Eradication private beta
and it has CUTSCENES :O

Before I release it, are there any requests (possibly fulfillable?)

Good Day.


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Jan 14, 2009 11:56 AM    Msg. 128 of 212       

Edited by Fbi Was For on Jan 14, 2009 at 01:49 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 14, 2009 06:22 PM    Msg. 129 of 212       
Quote: --- Original message by: Fbi Was For


Edited by Fbi Was For on Jan 14, 2009 at 01:49 PM


That looks... err... helpful.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 15, 2009 04:11 AM    Msg. 130 of 212       
No comment.

On topic: DarkZealot, you don't need to send us the completed files. Unless all you've done so far is only tag editing 0_o


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Jan 15, 2009 08:48 AM    Msg. 131 of 212       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Fbi Was For


Edited by Fbi Was For on Jan 14, 2009 at 01:49 PM


That looks... err... helpful.
sory i posted in the wrong topic


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 15, 2009 06:16 PM    Msg. 132 of 212       
Ah. So I have no suggestions for Flood Eradication? Ok, I guess I'll release it by Februrary... 2010.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 16, 2009 03:52 AM    Msg. 133 of 212       
....right....

Its friday. DarkZealot? Even if it isn't done yet, I'm excited to see the level/tags.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jan 16, 2009 07:43 AM    Msg. 134 of 212       
Quote: --- Original message by: Gamma927
Ah. So I have no suggestions for Flood Eradication? Ok, I guess I'll release it by Februrary... 2010.

I think it needs more warthog rampage in bg.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 16, 2009 10:13 AM    Msg. 135 of 212       
mmhmm... That's very helpful. I'll be sure to use that to update my latest version.


Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Jan 16, 2009 12:45 PM    Msg. 136 of 212       
I liked the sniping part. It's just it was way too easy seeing as none of the Grunts could hurt you, they had no cover and there were ONLY Grunts there. Put in some Jackals and Elites for some vareity, seeing as Jackals are annoying to kill with a Sniper.

I'd put in a tree line over by the blue base and make it so you have to travel around slightly to get into it, instead of being easy to get inside. I also suggest putting some Ghosts and/or Wraiths.

These are just suggestions.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jan 16, 2009 02:50 PM    Msg. 137 of 212       
Quote: --- Original message by: Polamee
....right....

Its friday. DarkZealot? Even if it isn't done yet, I'm excited to see the level/tags.


I'm going to work on it later today/night so expect a release (in MP2SP) by tomorrow (MY TIME), and everyone else, expect one... in a week.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 16, 2009 07:27 PM    Msg. 138 of 212       
Right. Keep it up.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 17, 2009 10:17 PM    Msg. 139 of 212       
Ok. Even though I haven't even touched the map yet due to my debate tournament, this is what I have completed (before): Variety of grunts, firing positions, removed "prison", and some stuff I forgot (brain fart). What I will do: Remove Pelican's (give up on working on them), and some other things (forgot again D=)


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Jan 17, 2009 11:07 PM    Msg. 140 of 212       
Ok.

Add more Elites as allies.

 
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