
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 5, 2009 09:18 PM
Msg. 36 of 212
What website do you suggest? I'll make the freewebs temporary until I can set up a new one. Any ideas other than Google Sites?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 5, 2009 09:24 PM
Msg. 37 of 212
Quote: --- Original message by: Scrables_the_DeathDealer Dark, I have A.D.D and I can model fine, just takes a passion for your work, and when you get bored, stop on it and work on something else or just cruise around and take a break, then keep working on it when the interest comes back. The only problem is, I have an awesome idea, and then when modeling it I get bored within about 5 minutes and exit the program. I don't know why, but the only time I can model right is a crap box level using a heightmap. I have made some designs in the past, but for some reason I just can't concentrate anymore.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 5, 2009 10:46 PM
Msg. 38 of 212
Ok. Anyway, if we are all done trying to convince us to model, I set up a new website. http://mp2spmt.t83.net/#Say hello to our new home :D
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Jan 5, 2009 10:48 PM
Msg. 39 of 212
Hello
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 6, 2009 01:29 AM
Msg. 40 of 212
Quote: --- Original message by: Scrables_the_DeathDealer This team has promise. Says someone with 'Deathdealer' in his name. :) Anyway, Fbi was for, 'proof' can be a simple script. No more than seven members can join. That leaves two. Anyway, I love the site, thanks for making it, Gamma. Oh yes, Scrables, THIS IS NOT A THREAD TO SHOW OFF YOUR WORK! Do it in the WIP thread! Sorry. I just can't tolerate off-topicness. Edited by Polamee on Jan 6, 2009 at 01:31 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 6, 2009 01:49 AM
Msg. 41 of 212
Gamma, get on xfire so you can teach me how to log in D< I'm assuming you are using the ones from the other site?
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 6, 2009 07:17 AM
Msg. 42 of 212
Apparently you live in very different time zones.
Try messaging him here.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 6, 2009 09:58 AM
Msg. 43 of 212
Quote: --- Original message by: Polamee
Proof of any work you've done?
We're not just going to accept members like that without proof of any maps they've done 0_o Edited by Polamee on Jan 5, 2009 at 01:30 AM well.. i dont have any work to show except my moded maps (i fail at modeling and im starting to understand how to script) i havent pushed my guerilla skill limits yet, no idea what to do. (i have a sphere map which you can walk on walls and ceiling, super AI with better weapons, a noobinator biped, a tankhog, and a flying cannon ghost going around my tags...)
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DJ_Stephan
Joined: Mar 29, 2008
Im da DJ of ya life
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Posted: Jan 6, 2009 10:56 AM
Msg. 44 of 212
I played the Flood eradication beta or whatever it was you uploaded.It was nice and i realy liked the idea of going trough some of the maps like that.Only thing i didnt like was the MCs color it may resemble the one in H3 but its not realy like that.Also the hands dont connect to the weapons in FP please fix that but i bet you already are working on it.Or its already done. Anyway great work so far cant wait to see your next maps.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 6, 2009 11:04 AM
Msg. 45 of 212
Quote: --- Original message by: DJ_Stephan I played the Flood eradication beta or whatever it was you uploaded.It was nice and i realy liked the idea of going trough some of the maps like that.Only thing i didnt like was the MCs color it may resemble the one in H3 but its not realy like that.Also the hands dont connect to the weapons in FP please fix that but i bet you already are working on it.Or its already done. Anyway great work so far cant wait to see your next maps. was that directed towards me?
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 6, 2009 03:53 PM
Msg. 46 of 212
Quote: --- Original message by: black doomQuote: --- Original message by: DJ_Stephan I played the Flood eradication beta or whatever it was you uploaded.It was nice and i realy liked the idea of going trough some of the maps like that.Only thing i didnt like was the MCs color it may resemble the one in H3 but its not realy like that.Also the hands dont connect to the weapons in FP please fix that but i bet you already are working on it.Or its already done. Anyway great work so far cant wait to see your next maps. was that directed towards me? i dont think, so my bets on gamma the one who made the map Edited by sierra117 on Jan 6, 2009 at 03:53 PM
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 6, 2009 05:51 PM
Msg. 47 of 212
Updated teh site with news on my SP level.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 6, 2009 08:07 PM
Msg. 48 of 212
Huh? A lot goes on while I'm sleeping... Ok, so if you demand it, then I will change the biped and fp hands for my map. Which you did. And also, I'm on xfire now. I live in California, and I have to go to school... I'll be up early tomorrow because I have a late day.
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 6, 2009 08:50 PM
Msg. 49 of 212
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 7, 2009 12:25 AM
Msg. 50 of 212
Wait, about the fp hands, do you mean the ones that the player has, or the marines? Also, next two maps for Flood eradication part two will be: Boarding Action and Derelict.
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DJ_Stephan
Joined: Mar 29, 2008
Im da DJ of ya life
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Posted: Jan 7, 2009 12:38 AM
Msg. 51 of 212
Quote: --- Original message by: sierra117Quote: --- Original message by: black doomQuote: --- Original message by: DJ_Stephan I played the Flood eradication beta or whatever it was you uploaded.It was nice and i realy liked the idea of going trough some of the maps like that.Only thing i didnt like was the MCs color it may resemble the one in H3 but its not realy like that.Also the hands dont connect to the weapons in FP please fix that but i bet you already are working on it.Or its already done. Anyway great work so far cant wait to see your next maps. was that directed towards me? i dont think, so my bets on gamma the one who made the map Edited by sierra117 on Jan 6, 2009 at 03:53 PM Sorry for the late reply i was playing a game i just bough (wish i hadnt). Yeah my post was directed to gamma. And i am talking about the Master chief FP arms.They dont make contact with some of the weapons in the FP view.I just wanted to say that.I bet you already fixed that problem.The arms look nice btw.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 7, 2009 12:55 AM
Msg. 52 of 212
Ok. Let's split our team into 2 sections, one working on Mission Rio, the other on Sp Downflow. Or we should do one at a time. To DarkZealot: Quote: AI that defy normal Halo standards You mean better AI? Working on an enchanced Hunter. Anyone here has made a fuel rod beam? Edited by Polamee on Jan 7, 2009 at 01:21 AM
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Jan 7, 2009 04:49 AM
Msg. 53 of 212
CMT made theirs by having what is effectively a modified Plasma Pistol bolt come out.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 7, 2009 07:53 AM
Msg. 54 of 212
O..k.
Any way I can recreate that?
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Auxor
Joined: Sep 5, 2008
Ever drunk Baileys out of a shoe?
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Posted: Jan 7, 2009 08:08 AM
Msg. 55 of 212
Meh. I'd ask them, but they probably wouldn't help you with it. They're not the best in terms of public relations.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 7, 2009 08:58 AM
Msg. 56 of 212
Never mind.
I'll use Mythril's. Its still WIP according to him.
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Flash44x
Joined: Jan 3, 2007
What would you have your arbiter do?
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Posted: Jan 7, 2009 11:00 AM
Msg. 57 of 212
Quote: --- Original message by: PolameeQuote: --- Original message by: Scrables_the_DeathDealer This team has promise. Says someone with 'Deathdealer' in his name. :) Anyway, Fbi was for, 'proof' can be a simple script. No more than seven members can join. That leaves two. Anyway, I love the site, thanks for making it, Gamma. Oh yes, Scrables, THIS IS NOT A THREAD TO SHOW OFF YOUR WORK! Do it in the WIP thread! Sorry. I just can't tolerate off-topicness. Edited by Polamee on Jan 6, 2009 at 01:31 AM i pmed you that
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 7, 2009 08:52 PM
Msg. 58 of 212
Send me a copy also, in case he doesn't get it.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 7, 2009 10:26 PM
Msg. 59 of 212
Quote: --- Original message by: Auxor Meh. I'd ask them, but they probably wouldn't help you with it. They're not the best in terms of public relations. Just set the weapon to charge and have the overcharge action be spew discharge. You can use the regular hunter cannon effects and projectile model and it should come out alright.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 8, 2009 01:27 AM
Msg. 60 of 212
Quote: --- Original message by: Masters1337Quote: --- Original message by: Auxor Meh. I'd ask them, but they probably wouldn't help you with it. They're not the best in terms of public relations. Just set the weapon to charge and have the overcharge action be spew discharge. You can use the regular hunter cannon effects and projectile model and it should come out alright. I'm going to go try that ;D I just edited the weapon so that it spewed for 1 second, and the projectile had a edited contrail. It looked fugly though :| Edited the site a bit ;D
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 8, 2009 01:29 AM
Msg. 61 of 212
Quote: --- Original message by: Gamma927 Send me a copy also, in case he doesn't get it. Why wouldn't I? Anyone know how to make a teleporter on an SP map? Gamma? Your map has teles. By the way, everyones ingoring my message. Should we work on Downflow SP first or Mission Rio? Or should we split into 2 mini-teams? (dedeats the purpose of making a team) EDIT: I just discussed the hangar battle with Mythril. For SP modding Downflow, I plan to have the player teleport to that weird Mythos spawn place after clearing the hangar of hostiles. He'll take a hog with Marines and obliterate Ghosts, Wraiths and stuff. Then the player will get a jet, and fly to a place where the captain is being held prisoner, rescue him, and then kill the Elite Commander. Above is a rough plot. To have dropships/phantoms enter the hangar, we set a recorded anim to make the Phantom move straight forward, and then make its escape. Spawning Enemies right below the Grav Lift will create the illusion that the troops are coming down from the Phantom. Edited by Polamee on Jan 8, 2009 at 01:46 AM
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Jan 8, 2009 02:03 AM
Msg. 62 of 212
It's a script I think. You create a trigger volume around the teleporter. Then you sleep the script until the player is detected inside the trigger volume. Then it teleports the player to a flag.
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Flash44x
Joined: Jan 3, 2007
What would you have your arbiter do?
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Posted: Jan 8, 2009 08:02 AM
Msg. 63 of 212
Quote: --- Original message by: PolameeQuote: --- Original message by: Gamma927 Send me a copy also, in case he doesn't get it. Why wouldn't I? Anyone know how to make a teleporter on an SP map? Gamma? Your map has teles. By the way, everyones ingoring my message. Should we work on Downflow SP first or Mission Rio? Or should we split into 2 mini-teams? (dedeats the purpose of making a team) EDIT: I just discussed the hangar battle with Mythril. For SP modding Downflow, I plan to have the player teleport to that weird Mythos spawn place after clearing the hangar of hostiles. He'll take a hog with Marines and obliterate Ghosts, Wraiths and stuff. Then the player will get a jet, and fly to a place where the captain is being held prisoner, rescue him, and then kill the Elite Commander. Above is a rough plot. To have dropships/phantoms enter the hangar, we set a recorded anim to make the Phantom move straight forward, and then make its escape. Spawning Enemies right below the Grav Lift will create the illusion that the troops are coming down from the Phantom. Edited by Polamee on Jan 8, 2009 at 01:46 AM (script startup teleport (sleep_until (volume_test_objects <trigger_volume> (players)) (object_teleport (list_get (players) 0) <flag>) ) Edited by Fbi Was For on Jan 8, 2009 at 08:04 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 8, 2009 07:36 PM
Msg. 64 of 212
Quote: --- Original message by: Fbi Was For
(script startup teleport (sleep_until (volume_test_objects (players)) (object_teleport (list_get (players) 0) ) )
Methinks you are in our team. Polamee didn't tell me anything, but I should assume. I already have your xfire, right? And one question: Does it have to be an elite commander that we kill? It's kind of generic.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 8, 2009 07:42 PM
Msg. 65 of 212
ya he should join the team.....=) oh and gamma can you tell polamee that im going to sit out downflow_sp but i will help make mission rio..im sittting out downflow because im also making maps outside of the team...eg keyes_assault, island_assault etc.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 8, 2009 07:47 PM
Msg. 66 of 212
Yea, I was, but I think I may merge my map into the team, partly because no matter how many tutorials I see, the cutscenes will not work in my script. So I'm sending my map over to Polamee so he can see whats wrong.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 8, 2009 07:51 PM
Msg. 67 of 212
Quote: --- Original message by: Gamma927 Yea, I was, but I think I may merge my map into the team, partly because no matter how many tutorials I see, the cutscenes will not work in my script. So I'm sending my map over to Polamee so he can see whats wrong. what are you talking about?
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Jan 8, 2009 07:59 PM
Msg. 68 of 212
Quote: --- Original message by: Gamma927 Yea, I was, but I think I may merge my map into the team, partly because no matter how many tutorials I see, the cutscenes will not work in my script. So I'm sending my map over to Polamee so he can see whats wrong. I can also do it, ya know.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 8, 2009 08:13 PM
Msg. 69 of 212
Ok. He didn't respond to me anyway. (I just need it done Polamee, no offense meant)
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 9, 2009 01:32 AM
Msg. 70 of 212
Sorry?
I need your hud messages file, BtW.
Fbi was for is now part of da team.
I'm working on Downflow SP. Edited by Polamee on Jan 9, 2009 at 01:37 AM
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