
halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 3, 2009 12:56 PM
Msg. 1 of 11
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vmt
Joined: Jan 29, 2008
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Posted: Jan 3, 2009 01:08 PM
Msg. 2 of 11
ill check it out but the hosting site is having problems and you cant download anything from them right now. filefront works much better.
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 3, 2009 01:10 PM
Msg. 3 of 11
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vmt
Joined: Jan 29, 2008
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Posted: Jan 3, 2009 01:37 PM
Msg. 4 of 11
i thought that this was a pretty good map overall. as for the hillls i would go by what josh said. I thought they were alot easier to traverse over with warthog then which was nice though normaly its too bumpy and slows warthog down and it went over them smotthly i though which was nice. there are textures that come with hek you can find ground textures pretty easily. you i would add some different scenary and weapons. i recoomened no snipers or rockets unless you get more scenary because its blank and there is straight shots for those people using those weapons great map though i think overall can you get on so we can pay it?
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 3, 2009 01:37 PM
Msg. 5 of 11
ok next map wil be better
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vmt
Joined: Jan 29, 2008
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Posted: Jan 3, 2009 01:45 PM
Msg. 6 of 11
ill post that way if you want to respond you can cause you posted that b4 you saw my message i think
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 3, 2009 01:56 PM
Msg. 7 of 11
sure ill be on my map
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vmt
Joined: Jan 29, 2008
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Posted: Jan 3, 2009 02:01 PM
Msg. 8 of 11
your not on -.-
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halo3n00b
Joined: Dec 8, 2008
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Posted: Jan 3, 2009 06:09 PM
Msg. 9 of 11
thats becaus i had to go somewhere but now im getting on my updated one, i took away teh snipers and rockets and added, a crashed pelican with weapons and stuff so it looked like it crashed and supplies came out the back of the pelecan
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Jan 4, 2009 11:22 AM
Msg. 10 of 11
Quote: --- Original message by: Joshflighter I dont really do this, but I went and tried it. Here is some things I believe should be changed to have a more pleasing outcome.
Hills: Instead of making them come straight down, add some variation to them. For example, you might want to make some cuts in it, and move the vertices's back or forward and create a more natural shape.
UV errors: Fix the UV errors on the mountains. They look stretched and because of such, they make it look bad.
Ground: The textures are not good at all. They look like dots on the ground. Get a high-res texture of grass and replace the current one. Make sure its not stretched either, because that might be the cause of the problem.
Map: In my opinion, I think you may want to add some sort of structures to add to something more pleasing when playing.
Game-play: Add different objects around the map. This could be creates or something that allows the player or players to be hidden from the enemy or take cover when be attacked. Right now I see snipers laying around and Rocket launchers. This will cause spree's of such scale it will get boring to play cause you can see a player from one side to the other, and nothing to protect him/her. So that's my suggestion.
Overall: I dunno, its a pretty good try, but I think you should add some stuff to it to make it nicer. For the next map you should focus more on the detail and game-play of how to will play out and look when done. Hope this somewhat helps. :) Good job, that is really nice constructive criticism. The main problems are the gameplay and the map model in my opinion. You need to make your cliffs more interesting than just very boxy almost straight up and down with no variation. You should add some details to them, and move the vertecies so that it isn't so boxy. Or, you could completely stop using hightmaps and move to a different modeling technique (recommended). Your gameplay is very unbalanced. Take some time to look at a map like bloodgulch or danger canyon. Try placing the weapons in a similar way; weaker weapons at the bases and high-powered ones in the middle.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 4, 2009 11:37 AM
Msg. 11 of 11
Or eliminate the high powered ones altogether. You have a small map, and rocket launchers aren't very good in that style of map.
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