
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 26, 2008 05:41 PM
Msg. 1 of 9
hey can someone tell me what to export vehicles created in max 9 with? and DONT say bluestreak because that is what i am using and it doesnt work i get the "the animation graph and vehicles\name\name dont match vehicles\name\name will not animate :\" error when i use bluestreak. is there an alternative or like a certain specific way to do it? Edited by UnevenElefant5 on Dec 26, 2008 at 05:47 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Dec 26, 2008 06:22 PM
Msg. 2 of 9
that's not bluestreak's fault, and bluestreak you do need. the tags need to have the same node hierarchy (parent/child linkage), and they need to have the same checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 26, 2008 06:55 PM
Msg. 3 of 9
they do. i used gbxmodel importer v2 to import the banshees model, then without modifying anything went straight to export with bluestreak and it gave me the error in my first post :\
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 26, 2008 06:57 PM
Msg. 4 of 9
Quote: --- Original message by: bobbysoon checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag) Quote: --- Original message by: bobbysoon checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag) Quote: --- Original message by: bobbysoon checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag) :|
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 26, 2008 06:59 PM
Msg. 5 of 9
i see it but it wont let me edit it, do i need kornman's version of guerilla?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 26, 2008 07:00 PM
Msg. 6 of 9
yes.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 26, 2008 07:07 PM
Msg. 7 of 9
k got that, but the node list checksums are the same
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Dec 26, 2008 07:09 PM
Msg. 8 of 9
on both animation, and your gbx?
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 26, 2008 07:47 PM
Msg. 9 of 9
they werent copied the ghosts checksum into my new vehicle and now it works yay! thanks
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