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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »max 9 exporter

Author Topic: max 9 exporter (9 messages, Page 1 of 1)
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UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 26, 2008 05:41 PM    Msg. 1 of 9       
hey can someone tell me what to export vehicles created in max 9 with? and DONT say bluestreak because that is what i am using and it doesnt work i get the
"the animation graph and vehicles\name\name dont match vehicles\name\name will not animate :\"
error when i use bluestreak. is there an alternative or like a certain specific way to do it?
Edited by UnevenElefant5 on Dec 26, 2008 at 05:47 PM


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 26, 2008 06:22 PM    Msg. 2 of 9       
that's not bluestreak's fault, and bluestreak you do need.
the tags need to have the same node hierarchy (parent/child linkage), and they need to have the same checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag)


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 26, 2008 06:55 PM    Msg. 3 of 9       
they do. i used gbxmodel importer v2 to import the banshees model, then without modifying anything went straight to export with bluestreak and it gave me the error in my first post :\


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Dec 26, 2008 06:57 PM    Msg. 4 of 9       
Quote: --- Original message by: bobbysoon
checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag)

Quote: --- Original message by: bobbysoon
checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag)

Quote: --- Original message by: bobbysoon
checksum. Get the checksum from one of the other tags (eg., model_animations, near the end of the tag)

:|


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 26, 2008 06:59 PM    Msg. 5 of 9       
i see it but it wont let me edit it, do i need kornman's version of guerilla?


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Dec 26, 2008 07:00 PM    Msg. 6 of 9       
yes.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 26, 2008 07:07 PM    Msg. 7 of 9       
k got that, but the node list checksums are the same


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Dec 26, 2008 07:09 PM    Msg. 8 of 9       
on both animation, and your gbx?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Dec 26, 2008 07:47 PM    Msg. 9 of 9       
they werent copied the ghosts checksum into my new vehicle and now it works yay! thanks

 

 
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