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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How to get Ladders to work in CE?

Author Topic: How to get Ladders to work in CE? (13 messages, Page 1 of 1)
Moderators: Dennis

SonicXtr3me
Joined: Jan 13, 2008

"Wake me when you need me"


Posted: Dec 21, 2008 06:51 PM    Msg. 1 of 13       
Hey all , advance wanted me to post for him because atm hes apparently busy , so he just wanted to know , how the hell do you get ladders working in CE?


megahalofan12
Joined: May 21, 2008

Xbox Live/Xfire is: matthewdratt


Posted: Dec 21, 2008 06:54 PM    Msg. 2 of 13       


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Dec 21, 2008 06:57 PM    Msg. 3 of 13       
Do you just mean standard ladders built within the bsp?
Quote:

^

Ladder property. This flag or shader symbol when applied to a material that is applied to a face or surface sets the surface up to act as a ladder for the player. The surfaces is climbable.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 21, 2008 07:05 PM    Msg. 4 of 13       
E:

Didn't read who posted it, thought Sonic did. lol.
Edited by ThePlague on Dec 21, 2008 at 07:06 PM


Advancebo
Joined: Jan 14, 2008


Posted: Dec 21, 2008 07:09 PM    Msg. 5 of 13       
Quote: --- Original message by: H Guru
Do you just mean standard ladders built within the bsp?
Quote:

^

Ladder property. This flag or shader symbol when applied to a material that is applied to a face or surface sets the surface up to act as a ladder for the player. The surfaces is climbable.


The material has that symbol
This is the material name:
beavercreek ladder%^!


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 22, 2008 08:23 AM    Msg. 6 of 13       
% is not necesery. it only makes it two sided.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Dec 22, 2008 08:43 AM    Msg. 7 of 13       
It has to be double sided or tool will give you errors. Don't put the ! on it or it will be render only and you can walk right though it.

So it is:

beavercreek ladder%^

or

example_tutorial_ladder%^
Edited by chrisk123999 on Dec 22, 2008 at 08:44 AM
Edited by chrisk123999 on Dec 22, 2008 at 08:45 AM


Advancebo
Joined: Jan 14, 2008


Posted: Dec 22, 2008 09:36 AM    Msg. 8 of 13       
Its still unclimbable no matter what I put


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Dec 22, 2008 10:09 AM    Msg. 9 of 13       
Are you doing it the right way? In Max?


Advancebo
Joined: Jan 14, 2008


Posted: Dec 22, 2008 10:14 AM    Msg. 10 of 13       
Of course


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 22, 2008 10:23 AM    Msg. 11 of 13       
i also done it, but i cant get ladders to work and let the cyborg hang on the ceiling of the map.


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Dec 22, 2008 10:43 AM    Msg. 12 of 13       
I just put ^ on the surface, and leave out the %. Actually I never even knew what % was before reading this topic. Also what I do is put the ladder material on the surface that the ladder is going over, and then have the example tutorial ladder with just the collisionless ! behind the material's name, because if you apply the ladder texture to the main surface that the ladder is going over, it will have transparency and will look awful.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 22, 2008 10:54 AM    Msg. 13 of 13       
i just want to make my whole bsp made from ladders so i can walk on ceiling. i dont get how hunters manage to walk on ceiling with just "able to walk on any surface" checked while on the cyborg both ladders and checking the "able to walk on any surface".

 

 
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