
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Dec 20, 2008 11:56 AM
Msg. 1 of 7
okay, so ive been trying to make custom vehicles for a long time now, and the only progress ive made is modifying existing ones, i thought the problem was the model because of this:
C:\Program Files\Microsoft Games\Halo Custom Edition>tool build-cache-file level s\sky_city\sky_city No More Errors For Tools By: {TLS}Udie the model 'vehicles\scimitar\scimitar' and the animation graph 'vehicles\banshee \banshee' don't match the object 'vehicles\banshee\heavy banshee_mp' will not animate the model 'vehicles\scimitar\scimitar' and the collision model 'vehicles\banshee \banshee_mp' don't match (node counts don't match) the object 'vehicles\banshee\heavy banshee_mp' will not be collidable the model 'vehicles\scimitar\scimitar' and the animation graph 'vehicles\banshee \banshee' don't match the object 'vehicles\banshee\scimitar' will not animate
so just to see i exported the banshee model from guerilla, opened it in max 9 then WITHOUT TOUCHING ANYTHING went straight to export it with chimp. then more errors popped up. I DID NOT TOUCH ANYTHING AT ALL
i guess it must be the exporter because it is the original banshee model but tool is still rejecting it is there a way to make max 9 able to export by file-> export and is that any different than using chimp?
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Dec 20, 2008 12:11 PM
Msg. 2 of 7
it dosent work becuse you are trying to make the banshee vehicle do animations of a scimitar. it will never work. instead, keep it as normal. find another thing to edit.
list of things that will NOT work when switching:
the first 4 fields of gbx model, physics and stuff. the weapon
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Dec 20, 2008 12:14 PM
Msg. 3 of 7
no i am trying to make the scimitar do the banshee animations. and that is no longer my problem so much... right now i am wondering why the game rejects the original unmodified banshee model that i imported
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Dec 20, 2008 12:18 PM
Msg. 4 of 7
Quote: --- Original message by: UnevenElefant5 no i am trying to make the scimitar do the banshee animations. and that is no longer my problem so much... right now i am wondering why the game rejects the original unmodified banshee model that i imported it STILL wont work! its like taking a puppet and trying to make it drive like a bumper car.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Dec 20, 2008 12:41 PM
Msg. 5 of 7
okay so then why does the halo game reject the unmodified banshee model?
|
|
|

black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
|
Posted: Dec 20, 2008 12:46 PM
Msg. 6 of 7
1. get gbx importer v2
2. get bluestreak. Edited by black doom on Dec 20, 2008 at 12:46 PM
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Dec 20, 2008 01:02 PM
Msg. 7 of 7
k got those two things, imported with the gbxmodel importer DO NOT MODIFY ANYTHING export with bluestreak and sapien wont spawn it
debug:
12.20.08 10:00:39 reference function: _write_to_error_file 12.20.08 10:00:39 reference address: 401b13 12.20.08 10:00:39 Couldn't read map file './sapienbeta.map' 12.20.08 10:00:39 CreateDevice succeeded with refresh rate = 0 12.20.08 10:00:39 Increasing sound decompression buffer size to 1048576 bytes 12.20.08 10:00:40 the model 'vehicles\banshee\banshee' and the animation graph 'vehicles\banshee\banshee' don't match 12.20.08 10:00:40 the object 'vehicles\banshee\banshee_mp' will not animate 12.20.08 10:00:40 the model 'vehicles\banshee\banshee' and the collision model 'vehicles\banshee\banshee_mp' don't match (region permutation counts don't match) 12.20.08 10:00:40 the object 'vehicles\banshee\banshee_mp' will not be collidable 12.20.08 10:00:41 WARNING: 1 clusters in structure_bsp levels\sky_city\sky_city have no background sound or sound environment. 12.20.08 10:00:41 OUT OF OBJECTS: cannot create banshee_mp 12.20.08 10:00:41 OUT OF OBJECTS: cannot create banshee_mp 12.20.08 10:00:41 local player 0, weapon (0x0), deleted unexpectedly 12.20.08 10:01:14 actor characters\elite\elite commander\elite commander is not flying but was placed in a 3d-firing-position encounter (encounter_block_0) 12.20.08 10:01:14 actor characters\elite\elite commander\elite commander is not flying but was placed in a 3d-firing-position encounter (encounter_block_0) 12.20.08 10:01:14 actor characters\elite\elite commander\elite commander is not flying but was placed in a 3d-firing-position encounter (encounter_block_0) 12.20.08 10:01:15 actor characters\elite\elite commander\elite commander is not flying but was placed in a 3d-firing-position encounter (encounter_block_0)
ignore the elite things
|
|
|