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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Shade turrets not springing up when manned

Author Topic: Shade turrets not springing up when manned (6 messages, Page 1 of 1)
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Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Dec 18, 2008 08:13 PM    Msg. 1 of 6       
When I test my SP mod, i notice that when an AI gets into a turret, the turret part does not float upward like it should. Nor does it happen when the player gets into it. What could be the problem?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 18, 2008 08:16 PM    Msg. 2 of 6       
Quote: --- Original message by: Officer egg
When I test my SP mod, i notice that when an AI gets into a turret, the turret part does not float upward like it should. Nor does it happen when the player gets into it. What could be the problem?

I've seen this too. Not sure why it does that. Have you tried re-extracting the animations tags? Have you altered the Animations or effects tags?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 18, 2008 08:41 PM    Msg. 3 of 6       
Why do you even want that?


Advancebo
Joined: Jan 14, 2008


Posted: Dec 18, 2008 08:52 PM    Msg. 4 of 6       
Quote: --- Original message by: Polamee
Why do you even want that?


Because it makes sense, and its a waste of tag space if it doesnt want to work


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Dec 21, 2008 02:38 PM    Msg. 5 of 6       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Officer egg
When I test my SP mod, i notice that when an AI gets into a turret, the turret part does not float upward like it should. Nor does it happen when the player gets into it. What could be the problem?

I've seen this too. Not sure why it does that. Have you tried re-extracting the animations tags? Have you altered the Animations or effects tags?

No, I haven't altered the anims, and I have tried re extracting them. Still doesn't work.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 21, 2008 02:41 PM    Msg. 6 of 6       
Probably a HEK+ script fault. I should release the HTC when i get back from work later, I think the animation extraction was more accurate in it.

 

 
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